Code:
Dellus -
VAL CHA Cost Total Roll Notes
15 STR 5 15 12- HTH Damage 3d6 END [3]
20 DEX 30 20 13- OCV 7 DCV 7
13 CON 6 13 12-
12 BODY 4 12 11-
15 INT 5 15 12- PER Roll 12-
15 EGO 10 15 12- ECV: 5
15 PRE 5 15 12- PRE Attack: 3d6
14 COM 2 14 12-
4 PD 1 4/7 4/7 PD (0/3 rPD)
3 ED 0 3/6 3/6 ED (0/3 rED)
4 SPD 10 4 Phases: 3, 6, 9, 12
6 REC 0 6
26 END 0 26
27 STUN 0 27
7 RUN 2 7" END [1]
2 SWIM 0 2" END [1]
3 LEAP 0 3" 3" forward, 1 1/2" upward
CHA Cost: 80
Cost POWERS
Blessings of Forgil - END=
3 1) Acrobat's Grace: +4 Acrobatics, Breakfall and Contortionist (12 Active Points); OAF (a miniature boot sewn of finest leather (-1), Costs Endurance (-1/2), Requires A Rogues' Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4) [Notes: FHG2p84, 3 pts total, Options Listed] - END=1
3 2) Burglar's Boon: +4 Climbing, Lockpicking and Security Systems (12 Active Points); OAF (a miniature silver lockpick (-1), Costs Endurance (-1/2), Requires A Rogues' Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4) [Notes: FHG2p85, 3 pts total, Options Listed] - END=1
1 3) Thief's Eye: Nightvision (5 Active Points); OAF (a moonstone carved with a thieves' rune (-1), Costs Endurance (-1/2), Requires A Rogues' Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4) [Notes: FHG2p88, 1 pt total, Options Listed] - END=1
2 Rapid Throw: Autofire (3 shots; +1/4) for up to 22 Active Points of RKA 1d6+1 (5 Active Points); OIF: Dagger of Opportunity (-1/2), Requires A Dagger Tricks Roll (-1/2) - END=1
POWERS Cost: 9
Cost MARTIAL ARTS
Knife Fighter
4 1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 2) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4 3) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
1 4) Weapon Element: Blades
MARTIAL ARTS Cost: 13
Cost SKILLS
3 Acrobatics 13-
Background Skills
3 1) Breakfall 13-
3 2) Climbing 13-
3 3) Concealment 12-
3 4) Contortionist 13-
3 5) Conversation 12-
3 6) Lockpicking 13-
3 7) Power: Dagger Tricks 11-
5 8) Power: Rogue Spells 12-
2 9) PS: Appraise 11-
3 10) Security Systems 12-
3 11) Shadowing 12-
3 12) Sleight Of Hand 13-
3 13) Stealth 13-
Practiced Blade
3 1) +1 with Martial Maneuvers
4 2) Penalty Skill Levels: +2 vs. Hit Location modifiers with Practiced Blade
2 3) WF: Blades, Thrown Knives, Axes, and Darts
Turakian Age Everyman
0 1) AK: Mhendarian Palatinate 8-
0 2) Acting 8-
0 3) CK: Tretha 8-
0 4) CuK: Westerland Cultures and Customs 8-
0 5) Deduction 8-
0 6) Native Language: Khellian (idiomatic) (4 Active Points)
0 7) Language: Ilurian (basic conversation; frequent exposure)
0 8) Paramedics (basic first aid) 8-
0 9) Persuasion 8-
0 10) PS: Priest Servant (Custom Adder) 11-
0 11) TF: Wagons or other appropriate vehicle: or choose FAM: Riding
SKILLS Cost: 52
Value DISADVANTAGES
5 Reputation: Underacheiver, 11- (Known Only To A Small Group)
10 Reputation: Thief of Velar, 11-
10 Social Limitation: Incessant Quipper (Frequently, Minor)
15 Psychological Limitation: Greedy, Avaricious (Common, Strong)
15 Psychological Limitation: Loyal to Brave Companions (Common, Strong)
10 Psychological Limitation: Follows the tenets of 'Thiefly God' (Common, Moderate)
10 Hunted: Lord of Westermark 8- (As Pow, NCI, Limited Geographical Area, Capture)
DISADVANTAGES Points: 75
Base Pts: 75
Exp Required: 4
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 154
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