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Thread: Gemini Ascendant Campaign

  1. #151
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    Re: Gemini Ascendant Campaign

    Quote Originally Posted by Starwolf View Post
    K.. there is definately something strange going on. The py file you e-mailed me works fine. The orgininal zip file that would not open was 7.2 kb, and the new is a little over 5 kb. Neither will open. I am not sure as to the cause though as I am testing Windows Vista RC1 and it may be doing something on my end, however other zip files open just fine. I am also running winzip 10.
    Grumble grumble grrr grrr. I'm sure it is the Linux zip thing going on. When I get everything back up in Windows, I'll try sending zipping it up with AlZip.

  2. #152
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    Re: Gemini Ascendant Campaign

    OK... mystery solved, and once again Microsoft SUCKS!

    The fault is with IE version 7 which is the Beta version installed in Windows Vista RC1. I installed Firefox and redownloaded the file from the other forum, and viola everthing works. Apparently IE7 doesn'y like zip files. They appear to download properly but the files themselves are corrupted. I verified this by downloading several zip files from several sites and got the same results regardless.

    Thanks for your help.
    Starwolf
    Corsairs Lair
    Samantha Arken: Wow you have a lot of guns...
    Wade McCode: Heh... Yeah, bad guys keep trying to kill us, but we keep surviving and collecting their weapons... It's a hobby

  3. #153
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    Re: Gemini Ascendant Campaign

    That's funny. Here I was thinking it was one my end.

  4. #154
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    Re: Gemini Ascendant Campaign

    Someone mind pointing me in the direction of all these cool files, I also need a version of the dice roller that works better - mine seems broken in many places.

    And, I commisioned a friend of mine, Doug Smith, to do some artwork of my character at the Anime Con this weekend, I'll upload the image a little later on.
    Audio-Bomb - A Music Blog, updated every weekend
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  5. #155
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    Re: Gemini Ascendant Campaign

    Quote Originally Posted by ghost-angel View Post
    Someone mind pointing me in the direction of all these cool files, I also need a version of the dice roller that works better - mine seems broken in many places.
    I e-mailed them all to you. The only thing I didn't include was the ORPG app itself and the HD export template as you created that so I figured you just might have a copy.

    Starwolf
    Corsairs Lair
    Samantha Arken: Wow you have a lot of guns...
    Wade McCode: Heh... Yeah, bad guys keep trying to kill us, but we keep surviving and collecting their weapons... It's a hobby

  6. #156
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    Re: Gemini Ascendant Campaign

    Awesome, I think I will make the lot of Hero tools available in one big package with a Read Me on my webspace.
    Audio-Bomb - A Music Blog, updated every weekend
    There Are No People Here - tumblr blog of urban photography

    SETAC - Bloody KAs!

  7. #157
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    Re: Gemini Ascendant Campaign

    Also in the Other Software and Online Resources forum, there is a thread titled OpenRPG for the Hery System? Inside that thread are both the latest dieroller (page 4 or so) and the initiative tracker (last page). If you misplaced the e-mail that Starwolf sent, you can find them in there.

    While playing around with macros, I learned that you can designate a ? for the number of dice for damage. By using the ? designator [?d6.hk()] or [?d6.n()] plus a hit location command [3d6.hl()] in one line, I can keep the pace up by not having to type in anything but the variable. I've also added in the initiative commands (/hstart and /hgo) into the macros. Assuming the initiative tracker works with multiple players, then combat duration may well decrease by a few percentage points.

    Looking forward to the pic. Art is so important.

    Here's some eye candy for you. Comes from a modification to X3: Reunion

  8. #158
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    Re: Gemini Ascendant Campaign

    Quote Originally Posted by nolgroth View Post
    Looking forward to the pic. Art is so important.

    Here's some eye candy for you. Comes from a modification to X3: Reunion
    going to use it to make a counter for ORPG too. JPG format for that? What size is best in ORPG?


    Artist: Doug Smith; Anime style. (this is a midres scan of the image, the original is sitting on my desk awaiting a frame)

    He's friend of mine I see maybe twice a year at conventions. Nice guy, I like his style over most others. I game him the description on the character sheet, told him to put her in a flight suit and the rest is all him.

    When/If I get money I'm going to get Storn to do a rendition of the character to get his style as well.

    I'm also going to render the character myself eventually; but that i'd like to do a more full scene for so it will have to wait for me to find a decent 3D space fighter to go with it; so Nolgroth, of all those X3 images which is the closest to a UPF fighter?
    Audio-Bomb - A Music Blog, updated every weekend
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    SETAC - Bloody KAs!

  9. #159
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    Re: Gemini Ascendant Campaign

    The icon needs to be 60x60. I would recommed Token Tool, it lets you drag and drop then uses a movable/scalable target reticle to select the area to iconize. It then exports the icon as a png which is what Nol needs for the mini. I'll e-mail you a copy.

    Would you mind if I took a stab at a posable 3d image of Sam based on the drawing done by your friend?
    Starwolf
    Corsairs Lair
    Samantha Arken: Wow you have a lot of guns...
    Wade McCode: Heh... Yeah, bad guys keep trying to kill us, but we keep surviving and collecting their weapons... It's a hobby

  10. #160
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    Re: Gemini Ascendant Campaign

    Quote Originally Posted by Starwolf View Post
    Would you mind if I took a stab at a posable 3d image of Sam based on the drawing done by your friend?
    go for it.

    (got both emails you sent today BTW)
    Audio-Bomb - A Music Blog, updated every weekend
    There Are No People Here - tumblr blog of urban photography

    SETAC - Bloody KAs!

  11. #161
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    Re: Gemini Ascendant Campaign

    Quote Originally Posted by ghost-angel View Post
    I'm also going to render the character myself eventually; but that i'd like to do a more full scene for so it will have to wait for me to find a decent 3D space fighter to go with it; so Nolgroth, of all those X3 images which is the closest to a UPF fighter?
    Oh you would ask that wouldn't you. Now I have to debate between "real world" applicability (which I'm trying to at least nod in the general direction of) and really cool. I'm thinking the Deathwish squadron would go sleek and sexy so try this one.

  12. #162
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    Re: Gemini Ascendant Campaign

    Quote Originally Posted by nolgroth View Post
    Here's some eye candy for you. Comes from a modification to X3: Reunion
    Interesting... says a lot about my mindset, I think... but, the only one of those ships I could see Milo on was this one. It looks the most like a heavy freighter.
    Dale A. Ward
    "Release me and we'll blow up the Baron's dirigible, escape by the skin of our teeth and then it's cocoa and schnapps all 'round!" - Othar Tryggvassen, Gentleman Adventurer (from Phil Foglio's Girl Genius)

  13. #163
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    Re: Gemini Ascendant Campaign

    Quote Originally Posted by Dale A. Ward View Post
    Interesting... says a lot about my mindset, I think... but, the only one of those ships I could see Milo on was this one. It looks the most like a heavy freighter.
    Actually that's my favorite ship of the lot and no, it's not a freighter. It's a dreadnought battleship. In the ship classes in the game, it is simply more powerful than anything else and about twice as long to boot. I believe it is somewhere in the 2.5 km length range. Extremely expensive and I haven't yet run into one while zipping around in my fighters.

    Capital ships are great eye candy and are useful to deploy with small fleets, but are a bear to use as fly around ships. I prefer a good Heavy Fighter to a cap ship.

    Keep in mind that all of these ships are from a mod that extends the gameplay. Er, not that it matters except as eye candy. Maybe I can find a link to the "official" ships, which I tend to like just as well. The only thing it may do is "share my vision" of what the ships look like.

    http://www.gamershell.com/pc/x3_reun...ots.html?id=92

    My favorite looking fighter in the official game.

    http://www.gamershell.com/pc/x3_reun...reenshots.html

    A large collection of pics from the game.

    And that will be enough of that. It's a cool game and I love to tool around, blowing up pirates and hostile aliens, but other than the aesthetics, it doesn't have much to do with us and our game. Inspires me when the energy flow is at low ebb.

  14. #164
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    Re: Gemini Ascendant Campaign

    Quote Originally Posted by nolgroth View Post
    Oh you would ask that wouldn't you. Now I have to debate between "real world" applicability (which I'm trying to at least nod in the general direction of) and really cool. I'm thinking the Deathwish squadron would go sleek and sexy so try this one.
    Nice, looks to be loaded down with weapons a bit too. Always important.

    I doubt I can find anything close to that as a 3D model, but it's an idea to run with or at least try and come close to.
    Audio-Bomb - A Music Blog, updated every weekend
    There Are No People Here - tumblr blog of urban photography

    SETAC - Bloody KAs!

  15. #165
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    Re: Gemini Ascendant Campaign

    I know there's gotta be someone in this group who can help me out with my little problem. Here's the situation...

    I am trying to design a banner logo image for my new logbook website. I have put it all together in MS Word (using Word Art to get the font, style, and gradient fill pattern I like), then I exported it as a .JPG file.

    When I used that image in my test site, it had a white background all around the letters. "Simple enough", says I to me. "I'll just pop it into GIMP and set the background color to transparent!"

    Well, it worked... kinda sorta.

    The majority of the background has been rendered transparent. However, there is a one- or two-pixel border around each letter that looks a little off. Also, the letters have distinct jagged edges.

    All I want is nice crisp letters with clean-edges. I could probably do it by setting the font and style in the HTML (or, maybe, in a CSS file), but I don't think I could get this fill pattern. And, I can't be sure that my viewers would have the proper font installed.

    You can probably tell that it has been quite a while since I tried to do any web design work. I've been informed that HTML has gone through three revisions since my last attempt, and I'm picking my way through a primer on CSS.

    I'm not sure I've explained the situation well enough to get a proper answer, but I've got all the raw files that I've been working with (including the font file), and I'll be ecstatic to answer any questions that might lead to a solution.

    Thanks for listening.
    Dale A. Ward
    "Release me and we'll blow up the Baron's dirigible, escape by the skin of our teeth and then it's cocoa and schnapps all 'round!" - Othar Tryggvassen, Gentleman Adventurer (from Phil Foglio's Girl Genius)

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