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Thread: Steampunk fantasy?

  1. #1
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    Steampunk fantasy?

    I know this subject has come up before, but it was mainly a mix of rubber science and magic. I'm thinking about completely removing magic in favor of rubber science (mostly clockwork, but a few steam-powered gadgets). It would still be set in the Middle Ages or early Renaissance. I'd probably base a lot of tech from the ideas of Da Vinci. Personal weaponry would still be regular medieval weapons.

    This probably wouldn't be our world, so I can include demi-humans. I'm using that term instead of nonhumans because they'd be evolutionary offshoots of the human race as opposed to being different species altogether.

    What do you guys think?
    Last edited by tkdguy; Oct 28th, '06 at 05:43 PM.
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    Re: Steampunk fantasy?

    Have a look at the Dwarfs in Falkenstein

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    Re: Steampunk fantasy?

    I'll do that, definitely. Although my dwarfs wouldn't be so invulnerable to fire. I wouldn't give them duck feet, either.
    Patron saint of sore feet, fury, and breaking things


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    Re: Steampunk fantasy?

    Quote Originally Posted by tkdguy View Post
    I'll do that, definitely. Although my dwarfs wouldn't be so invulnerable to fire. I wouldn't give them duck feet, either.
    Oh No! Dwarves don't have duck feet. The Ducks do. Beware of DuckTower......
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    Re: Steampunk fantasy?

    There is Girl Genius too of course - isn't that coming out soon for GURPS?

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    Re: Steampunk fantasy?

    Quote Originally Posted by Curufea View Post
    There is Girl Genius too of course - isn't that coming out soon for GURPS?
    That's the hype... or, to quote the Girl Genius website, "Work continues apace...".
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    Re: Steampunk fantasy?

    I'd like to see how they constrain or rule the Spark inventing ability.

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    Re: Steampunk fantasy?

    I'm loathe to suggest it, but definately pick up all of the 3rd/3.5 edition d20 Ravenloft campaign books, specifically:

    Van Richten's Arsenal - lots of clockwork & alchemy, and "low level" spells that can be easily adapted. They have a really great feel for what goes into that particular setting. Really, ANY of those books will give you a 'glimpse in the life' as well as plenty of seed material.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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