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Thread: Please look over this character

  1. #16
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    Re: Please look over this character

    Quote Originally Posted by JmOz View Post
    On stats: I like high stat characters, just the way I build them, does it really seem that high?
    I want to reiterate the "for my game" aspect of my comment, as well as the "in the zone" in relation to normative games rejoinder. My games are character and story driven, and rely more heavily on skills that other Fantasy Hero games I've been exposed to. So, in my game, she would be a "high stat" character and, while she would be a heavy hitter when the fight was on, you would probably feel somewhat ineffectual other situations, though the streetwise could prove a saving grace in that regard. And while my game has big brawls to keep things lively, they aren't main course. More of a side dish to keep a bad metaphor going. But, she's not in my game, and I think she's a solid if somewhat generic character for normative Fantasy Hero games. Or at least, what I perceive to be normative Fantasy Hero games. It seems like there's a stylistic divide on the boards - and there's nothing wrong with either style. Also, please don't take my "generic" comment as harsh criticism. Its just her mechanical build I'm referring to. How you play her might well cut her out from the herd and make her shine.
    Last edited by Vondy; Nov 2nd, '06 at 09:24 AM.
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  2. #17
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    Re: Please look over this character

    No prob Von, on offence taken nor intended.

    I agree with the ocmment on style differences, for that matter I see it at my table where some characters are heavily characteristic based, some heavily skilled, we even had one heavily powered based (a mage)
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  3. #18
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    Re: Please look over this character

    Yes, and IMO that is the best scenario, where you have a blend of characters that run the gamut, with different strengths and weaknesses.
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  4. #19
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    Re: Please look over this character

    If she was my character, I might make one small change to her - Change her +3 with Clubs (9 pts) to +3 with Grab, Roll With Blow, Strike with Club.. all bouncer skills (a.k.a. tight group) and would really set her apart...

    Other than that, she's beautiful..

    -CraterMaker

  5. #20
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    Re: Please look over this character

    Quote Originally Posted by CraterMaker View Post
    If she was my character, I might make one small change to her - Change her +3 with Clubs (9 pts) to +3 with Grab, Roll With Blow, Strike with Club.. all bouncer skills (a.k.a. tight group) and would really set her apart...

    Other than that, she's beautiful..

    -CraterMaker
    I'd murder any player of mine who wanted to include "strike with X" as part of a combat skill level - unless they're a martial artist and they define which strike.
    Just a little quibble I have with the rules
    It's not an opinion if it's right. Therefore, I'm not opinionated. I'm just right.

  6. #21
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    Re: Please look over this character

    Quote Originally Posted by Frenchman View Post
    I'd murder any player of mine who wanted to include "strike with X" as part of a combat skill level - unless they're a martial artist and they define which strike.
    Just a little quibble I have with the rules
    Well... I tried looking at it from a couple of angles, and I don't see anything inherently abusive or wobbly with it.. a 2 pt level with clubs lets you use it on any manuever as a bonus to OCV.. move by's, blocks, missile deflection, converting skill levels to damage, blah blah blah...oh, and strikes..

    3 pt tight skill group including "Strike with X" just doesn't raise any flags with me.. You'll have to explain why you don't like it..

    You'd never see "Strike With X" for a m/a combat skill level.. At 2 pts you get +1 with a manuever, at 3 pts you get +1 with the whole shebang.

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  7. #22
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    Re: Please look over this character

    Quote Originally Posted by CraterMaker View Post
    Well... I tried looking at it from a couple of angles, and I don't see anything inherently abusive or wobbly with it.. a 2 pt level with clubs lets you use it on any manuever as a bonus to OCV.. move by's, blocks, missile deflection, converting skill levels to damage, blah blah blah...oh, and strikes..

    3 pt tight skill group including "Strike with X" just doesn't raise any flags with me.. You'll have to explain why you don't like it..

    You'd never see "Strike With X" for a m/a combat skill level.. At 2 pts you get +1 with a manuever, at 3 pts you get +1 with the whole shebang.

    -CraterMaker
    And you're right. Like I said, its in the book. It's just that when I see "+1 w/Grab, Move Through w/Sword, and Strike w/Sword" I wonder why they aren't getting a level with grab, and another level with swords...and thats the context they've come up in in our games.
    It's not an opinion if it's right. Therefore, I'm not opinionated. I'm just right.

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