Re: Class systems -- is there no escape?
Then there are the other FRP games that do not use character classes, like RuneQuest. I was introduced to roleplaying via D&D, but shortly thereafter was playing more RQ (and Traveller and Champions, but that is off-topic) than D&D.
In RQ, rune magic was prevalent enough that almost everyone used at least a little magic in their day-to-day lives. The really powerful magic was only attained by those who focused on it, however. Fighting skill was not mutually exclusive with magical prowess, but the more time and effort you spent on training for combat, the less you could spend on magic (and vice-versa). RQ had in the rules that you could only spend XP to improve a skill or ability that you successfully used in an adventure.
Okay, that is a little rambling, but the point is that you do not HAVE to use classes (or levels) in FRP to have an enjoyable game.
All opinions expressed above are mine and mine alone
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