Page 1 of 2 12 LastLast
Results 1 to 15 of 23

Thread: Wizard's immunity to the magical SFX they use

  1. #1
    Join Date
    Mar 2006
    Location
    dull purple is now my official color for Edited text
    Posts
    2,497
    Rep Power
    245

    Wizard's immunity to the magical SFX they use

    Here's the story: wizards are immune (invulnerable, unaffected by, pick your favorite term ) to magic that has the same "source" as their own magic.

    Here are the mechanics: mandatory Limitations on all their own spells to save points by "cannot affect other wizards who use same SFX", or Personal Immunity for each spell (I'm not quite sure how this would work out).

    Here's the question: by preference or experience, how would you handle this or recommend another GM to handle it?

  2. #2
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: Wizard's immunity to the magical SFX they use

    I'd go the personal immunity result. All attack spells have it and, by campaign ground rule, the immunity extends to all spells using the same effect.

    Magic will cost a little more, but you're getting a defense from other magic with it, so it seems reasonable.

  3. #3
    Join Date
    Apr 2003
    Location
    The Old Pueblo
    Posts
    4,808
    Blog Entries
    14
    Rep Power
    3520852

    Re: Wizard's immunity to the magical SFX they use

    I think I'd probably go with the personal immunity, and handwave that if you have personal imminity to your own spells, you have immunity to other wizards of the same "school."

    IIRC when I did Cyclops and Havok I used a 3 point Life Support immunity for them to be immune to each other's powers.
    15th member of the Pantheon, I hereby declare myself Board God of Alternate Sexuality and Third Party Candidates.

    Next November all of you will go to the polls: you'll stand there in the polling place and make a decision. I think when you make that decision. it might be well if you would ask yourself, is Osama bin Laden still dead?

    Avatar by lemming. Thanks Again!

  4. #4
    Join Date
    Feb 2003
    Location
    Indianapolis, IN
    Posts
    7,098
    Blog Entries
    1
    Rep Power
    4398902

    Re: Wizard's immunity to the magical SFX they use

    One of these two:

    Both. Have each spell have the Personal Immunity Advantage, and a Limitation "No Effect on Wizards of the Same Order/School/SFX Source/whatever."

    Neither. Because the advantage and limitation cancel out so to speak, make it a campaign ground rule that magicians can't be effected by spells of a type they know.

    Just realize that if there are no restrictions on learning magic, lots of characters will want to learn one small spell from each school so as to get immunity to the lot...


    Hm, come to think of it, maybe making them pay for the advantage is the way to go.

    Lucius Alexander

    The palindromedary observes that one thing Lucius seems sure of is that it's not a legitimate Limitation - but give him time, he'll probably talk himself around to that too...

  5. #5
    Join Date
    Feb 2003
    Location
    San Diego
    Age
    37
    Posts
    12,282
    Blog Entries
    14
    Rep Power
    477217

    Re: Wizard's immunity to the magical SFX they use

    Its a bad idea for most Magic Systems. Because one wizard can launch a magic missle is not a good justification for that wizard to be immune to other wizards magic missiles, for instance.

    Generally speaking having spellcasters pay for (either in points or other resources such as VPP allocation) Dispel, Suppress, and tailored defenses (like a "shield" spell) are the way to go.

    I also recommend that if you want to have "dueling wizards" moments you should allow Dispel to be Aborted to as a Defensive Action if it is used to "counter" an incoming spell.

    If you _really_ want to encourage Counterspells, you can also waive the requirement for the Expanded Effect Advantage to allow a Dispel to work vs different sorts of Magic Spells one at a time so that the 3 pts / d6 keeps pace with the AP of most base powers allowing an equal AP Dispel to succeed on average.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  6. #6
    Join Date
    Mar 2006
    Location
    dull purple is now my official color for Edited text
    Posts
    2,497
    Rep Power
    245

    Re: Wizard's immunity to the magical SFX they use

    Quote Originally Posted by Lucius View Post
    Just realize that if there are no restrictions on learning magic, lots of characters will want to learn one small spell from each school so as to get immunity to the lot...
    I was thinking a patron-type system, possibly with the "choose which dark lord to sell your soul to" restrictions on being chosen by more than one.

    Quote Originally Posted by Killer Shrike View Post
    Its a bad idea for most Magic Systems. Because one wizard can launch a magic missle is not a good justification for that wizard to be immune to other wizards magic missiles, for instance.
    Lucius is correct in his interpretation, immunity is not just to the exact same spells but all spells of the same "source of magic" SFX. Not "type", which would classify spells by what they did, but "source", which classifies magic by where it comes from. The problem is that I can't value those SFX, much less cost out Personal Immunity for them. The HERO system specifically separates SFX from mechanics, which means there are not only no rules for building SFX with mechanics, but no guidelines either. (I can build the Visible effects of a power, using Linked Images, but while the exact nature of these Images is appropriate to the SFX, the SFX is more than that.) This is why I was thinking of mandatory Limitations on each spell; the source of a wizard's magic won't permit them to cast spells on any other wizard chosen by the same source (actually, that's not entirely correct; the spells will be cast just fine, but the source won't feed enough power to that spell to do anything).

    I've learned that the mechanics do not need to fully reflect the "how this works" story/SFX of a power, so I'm considering a Personal Immunity as well. But if anyone has a way to cost out the SFX, please share

    Quote Originally Posted by ghost-angel View Post
    Everything in the system has Abuse written all over it.

    Gathering petitions for The Ultimate Munchkin.

  7. #7
    Join Date
    Feb 2004
    Location
    Denver, CO
    Age
    35
    Posts
    17,733
    Blog Entries
    100
    Rep Power
    1064266

    Re: Wizard's immunity to the magical SFX they use

    If you go with this trope, Personal Immunity is generally used. It is what I would use.

    I would also make it a campaign rule that you cannot, under any circumstances, have magic from more than one source. You may switch sources (if it makes sense for the game), but nothing more than that.
    Audio-Bomb - A Music Blog, updated every weekend
    There Are No People Here - tumblr blog of urban photography

    SETAC - Bloody KAs!

  8. #8
    Join Date
    Feb 2003
    Location
    In my own mind
    Age
    45
    Posts
    290
    Rep Power
    3315

    Re: Wizard's immunity to the magical SFX they use

    Reasoning from effect: If a bad guy cast a fireball at a group containing a fire mage (let's call him Skippy), does it fizzle (dispel/suppress)? or does the fire mage and any equipment he's carrying simply not get effected while his compatriots burn?

    Alternately: Skippy throws himself in front of a flame arrow to save a companion. Does it fizzle on his chest or zip through as if he wasn't there?

    Or: Skippy's group is entangled in a cage of solid flame (work with me here), Skippy can just walk out and leave his friends behind?

    In other words, can Green Lantern walk through yellow walls?

    Or: Skippy accidentally starts a forest fire. Will the normal fire affect him? If I was Skippy, I'd have some sort of fire defense, above and beyond anything campaign specific.

    If an intelligent being is granting the powers, he might simply not allow a spell to go off that would hurt a follower. That would be a limitation on the spell. Almost everything else feels like a defense power.

    Personally I'd make it some sort of defense power, possibly Damage Reduction, only versus "college of magic"
    Never trust a smiling GM.

  9. #9
    Join Date
    Feb 2003
    Location
    San Diego
    Age
    37
    Posts
    12,282
    Blog Entries
    14
    Rep Power
    477217

    Re: Wizard's immunity to the magical SFX they use

    Quote Originally Posted by The Mad GM View Post
    Reasoning from effect: If a bad guy cast a fireball at a group containing a fire mage (let's call him Skippy), does it fizzle (dispel/suppress)? or does the fire mage and any equipment he's carrying simply not get effected while his compatriots burn?

    Alternately: Skippy throws himself in front of a flame arrow to save a companion. Does it fizzle on his chest or zip through as if he wasn't there?

    Or: Skippy's group is entangled in a cage of solid flame (work with me here), Skippy can just walk out and leave his friends behind?

    In other words, can Green Lantern walk through yellow walls?

    Or: Skippy accidentally starts a forest fire. Will the normal fire affect him? If I was Skippy, I'd have some sort of fire defense, above and beyond anything campaign specific.

    If an intelligent being is granting the powers, he might simply not allow a spell to go off that would hurt a follower. That would be a limitation on the spell. Almost everything else feels like a defense power.

    Personally I'd make it some sort of defense power, possibly Damage Reduction, only versus "college of magic"
    Which is what I do in many cases. Limited Armor is also a favorite, and Absorption as a Defense can work too.

    I also have some custom rules for "Spell Resistance" for those that like the idea, but Ive been moving away from it.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  10. #10
    Join Date
    Mar 2006
    Location
    dull purple is now my official color for Edited text
    Posts
    2,497
    Rep Power
    245

    Re: Wizard's immunity to the magical SFX they use

    Quote Originally Posted by The Mad GM View Post
    Reasoning from effect: If a bad guy cast a fireball at a group containing a fire mage (let's call him Skippy), does it fizzle (dispel/suppress)? or does the fire mage and any equipment he's carrying simply not get effected while his compatriots burn?
    I hadn't thought that far. To go with the single (if still rather vague ) character idea I had in mind, though, the magic either envelops or is just inside a wizard; it's with him at all times, and any effects that make contact are absorbed/dispersed and drawn back into the source by that same connection which allows the wizard to cast spells in the first place. Assuming they share that source, of course. Equipment might be affected.

    On the bright side, if multiple fire mages were on the same team, one of them could lure the opponents into combat and then another could center a fireball on the melee

    Quote Originally Posted by The Mad GM View Post
    Alternately: Skippy throws himself in front of a flame arrow to save a companion. Does it fizzle on his chest or zip through as if he wasn't there?
    I think it would get swallowed up, though AOE spells (such as fireball) would not be entirely cancelled (a single fire mage standing with arms akimbo against an onrushing wall of flame would leave a mage-sized hole in the wall as it rushed onward, perhaps leaving room for others to dash through).

    Quote Originally Posted by The Mad GM View Post
    Or: Skippy's group is entangled in a cage of solid flame (work with me here), Skippy can just walk out and leave his friends behind?
    For continuous effects, the GM might rule that the flame was constantly renewing (how else does it avoid flickering and going out?), and therefore heals up "holes" made in it as the mage passes through, so the mage's body can't be used like an extinguisher/eraser

    Quote Originally Posted by The Mad GM View Post
    In other words, can Green Lantern walk through yellow walls?
    Not to be picky about details, but Parallax wasn't part of the Central Battery; he just lived there. To answer your question in the spirit with which (I think) it was intended, contradicting limitations and immunities are resolved in accordance with the will of any entity responsible for all of them.

    Quote Originally Posted by The Mad GM View Post
    Or: Skippy accidentally starts a forest fire. Will the normal fire affect him?
    If the spell has worn off (so the forest fire is only raging because his magic is still keeping it that way), I could look to SFX for whether the spell was just keeping conditions hot and dry (fanning the flames), or actually making things burn. Of course, since Skippy cast the spell himself, I might disallow immunity anyway (he only gets immunity to the spells of other fire magi, his own have to be let through or he would never be able to use beneficial spells on himself).

    Secondary consequences of spells aren't blocked. You can use Levitate to lift something heavy, move it over the target's head, and let go; you can't slam it directly into them, because your magic is the only thing making it move, and it harmlessly comes to a stop when it gets near the target's body.

    There are, of course, other uses here that a clever player may try. My intent is not to lay out exact rules for them to try finding loopholes in; most of these questions will be up to the GM running a game, possibly decided at the moment such a situation arises.

    Quote Originally Posted by The Mad GM View Post
    Personally I'd make it some sort of defense power, possibly Damage Reduction, only versus "college of magic"
    The problem with doing this as a defensive power was that they're linear; the cost varies depending on how much you put into it, meaning that more powerful magi (with more points to spend) will be "absolutely defended" and their magical strength can easily overwhelm the defenses of weaker magi. Even the highest level of Damage Reduction doesn't provide 100% resistance.

    Quote Originally Posted by ghost-angel View Post
    Everything in the system has Abuse written all over it.

    Gathering petitions for The Ultimate Munchkin.

  11. #11
    Join Date
    Nov 2005
    Location
    Reston, VA
    Age
    36
    Posts
    5,797
    Rep Power
    177814

    Re: Wizard's immunity to the magical SFX they use

    My interpretation of this is: how would you build a magic user, or group of magic users, who have a specific immunity to the SFX of their own magic, based on source?

    My question is: What are your 'sources' and how do they work? Ley Line magic? Air magic? Chakra magic? Geomancy? What are the sources, what SFX do those specific sources provide, and how does the actual immunity work?

    Me, I wouldn't allow it, BUT, if that's what you're doing, I'm happy to help: need more information first.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

  12. #12
    Join Date
    Mar 2006
    Location
    dull purple is now my official color for Edited text
    Posts
    2,497
    Rep Power
    245

    Re: Wizard's immunity to the magical SFX they use

    Quote Originally Posted by Thia Halmades View Post
    My question is: What are your 'sources' and how do they work? Ley Line magic? Air magic? Chakra magic? Geomancy? What are the sources, what SFX do those specific sources provide, and how does the actual immunity work?
    You can read through my replies in this thread to see other answers to the question

    However, a direct summation is that the "sources" are "patrons" (such as demon lords) who directly fuel each spell a wizard casts by means of a conduit which can convey magical energy. SFX of the spells may have no restrictions (i.e., spells need not share any SFX, and all wizards may have equal access to SFX regardless of who/what the source of their magic is), with those who have the ability to Detect Magic and discern the source as well (Discriminatory/Analyze?) sensing "different flavors" to the magic. Or, the GM might rule that some to all of a spell's SFX would be dictated by the source.

    Immunity works by the source drawing back through the conduit any magical energy that originally came from it.

    Quote Originally Posted by ghost-angel View Post
    Everything in the system has Abuse written all over it.

    Gathering petitions for The Ultimate Munchkin.

  13. #13
    Join Date
    Feb 2003
    Location
    In my own mind
    Age
    45
    Posts
    290
    Rep Power
    3315

    Re: Wizard's immunity to the magical SFX they use

    Quote Originally Posted by Robyn View Post
    I hadn't thought that far. To go with the single (if still rather vague ) character idea I had in mind, though, the magic either envelops or is just inside a wizard; it's with him at all times, and any effects that make contact are absorbed/dispersed and drawn back into the source by that same connection which allows the wizard to cast spells in the first place. Assuming they share that source, of course. Equipment might be affected.

    On the bright side, if multiple fire mages were on the same team, one of them could lure the opponents into combat and then another could center a fireball on the melee
    A little off topic, but is this ability one the character has to turn on, or is it just something he has? Can he pump up that ability to protect others, etc? Just thinking out loud.

    I think it would get swallowed up, though AOE spells (such as fireball) would not be entirely cancelled (a single fire mage standing with arms akimbo against an onrushing wall of flame would leave a mage-sized hole in the wall as it rushed onward, perhaps leaving room for others to dash through).

    For continuous effects, the GM might rule that the flame was constantly renewing (how else does it avoid flickering and going out?), and therefore heals up "holes" made in it as the mage passes through, so the mage's body can't be used like an extinguisher/eraser
    Skippy's brother Pinky Pearl, otoh...

    Not to be picky about details, but Parallax wasn't part of the Central Battery; he just lived there. To answer your question in the spirit with which (I think) it was intended, contradicting limitations and immunities are resolved in accordance with the will of any entity responsible for all of them.
    I withdraw the question.

    If the spell has worn off (so the forest fire is only raging because his magic is still keeping it that way), I could look to SFX for whether the spell was just keeping conditions hot and dry (fanning the flames), or actually making things burn. Of course, since Skippy cast the spell himself, I might disallow immunity anyway (he only gets immunity to the spells of other fire magi, his own have to be let through or he would never be able to use beneficial spells on himself).

    Secondary consequences of spells aren't blocked. You can use Levitate to lift something heavy, move it over the target's head, and let go; you can't slam it directly into them, because your magic is the only thing making it move, and it harmlessly comes to a stop when it gets near the target's body.

    There are, of course, other uses here that a clever player may try. My intent is not to lay out exact rules for them to try finding loopholes in; most of these questions will be up to the GM running a game, possibly decided at the moment such a situation arises.
    I was just trying to get a sense of the effects.

    The problem with doing this as a defensive power was that they're linear; the cost varies depending on how much you put into it, meaning that more powerful magi (with more points to spend) will be "absolutely defended" and their magical strength can easily overwhelm the defenses of weaker magi. Even the highest level of Damage Reduction doesn't provide 100% resistance.
    Personally I'm a more dramatic storyteller than a rules person. But I prefer to have a consistent view of something so others can work out unusual uses I hadn't thought of, and still be in line with me initial intention. One of the ways I do this is try to think of what-if scenarios. I'm not trying to find loopholes, I'm trying to refine a concept.
    Never trust a smiling GM.

  14. #14
    Join Date
    Mar 2006
    Location
    dull purple is now my official color for Edited text
    Posts
    2,497
    Rep Power
    245

    Re: Wizard's immunity to the magical SFX they use

    Quote Originally Posted by The Mad GM View Post
    A little off topic, but is this ability one the character has to turn on, or is it just something he has?
    Doesn't have to turn on, and can't turn off, either. Not really a choice.

    Quote Originally Posted by ghost-angel View Post
    Everything in the system has Abuse written all over it.

    Gathering petitions for The Ultimate Munchkin.

  15. #15
    Join Date
    Aug 2003
    Location
    Colorado
    Age
    41
    Posts
    350
    Rep Power
    188

    Re: Wizard's immunity to the magical SFX they use

    Quote Originally Posted by Robyn View Post
    I was thinking a patron-type system, possibly with the "choose which dark lord to sell your soul to" restrictions on being chosen by more than one.

    OOOOh! OOOOh! I pick Steve Long!!

    -CraterMaker
    One day the night will never end
    One day the sun will burn away
    No bells will ring
    No children sing
    They're gonna pull my body
    from the ground that day
    -Darkest of the Hillside Thickets-"Space Ghost"

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •