Re: Magic Martial Arts

Originally Posted by
Tywyll
To Martial Arts? That's not right, certainly not in the case as mentioned in FH. For example, how would you buy Ranged MA maneuvers if you did not have a power construct to add the effects of MA to? By that I mean that most characters do not naturally have a ranged attack (humans at best has Str, useable at range, IAF-thrown object of opp). I don't think that's what was meant in the FH section.
Or did you mean something else?
Well, thats all just a matter of the default Weapon Element for the martial art, and what additional WE's are allowed within the art. As it stands, there are no "weapon familiarity groups" established anywhere for spells, as that'd be very campaign specfic. In a Superheroic game I could see "magic" as its own WE, whereas in most Heroic level games like normal FH you'd probably build in groupings based on your own game background.
I like the MA example you gave, and was thinking about whipping up a similar example. It fits in a number of examples of the Fantasy Genre. Right off the top of my head the Sword of Truth series springs to mind... Zed and Nathan both strike me as having Magic based Martial Arts. To tie in with what I was sayingabove... your example Art looks like it'd have as a default Weapon Element "Fire Magic". Access to a compatible Fire Magic Attack would be a prerequisite for art just like a bow is required for Zen Archery. Whether the required attack form is free or costs points is irrelevant to the construction of the Martial Art itself.
There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
Lady Gregory
"Visions and Beliefs in the West of Ireland"
Bookmarks