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Thread: Minions of Mordak

  1. #1
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    Minions of Mordak

    Ive been working on a spell and write ups for a Demonically possessed mion of Mordak heres the spell

    6 Mordaks Corruption of the Blessed: Major Transform 6d6 (Paladin into Demonically Possesed Minoin or Mordak, Removal of Blood Tatoo by Exorcism), Reduced Endurance (0 END; +½) (135 Active Points); Extra Time (1 Hour, -3), OIF Expendable (Very Difficult to obtain new Focus; Chain of Mordak; -1), Concentration (0 DCV; -½), Gestures, Requires Gestures throughout (-½), Incantations (Requires Incantations throughout; -½), Only When Serving The God's Purposes (-½), Ritual (3 casters; -½)
    Notes: This spell created in the time of the lord of the graven spear is a spell as foul as Mordak . It takes those favored by the gods and corrupts them into possessed servents of Mordak. The paladin must be captured and wrapped in the chains of mordak . These chains have been forged and quenched in the blood of an innocent freshly sacrificed. Then in a ritual lasting an hour involving three casters the paladin has a tatoo placed om their chest over their heart after the sacrificing of a child and the blood is used as the ink .

    Yes I know this is pretty gruesome but then so is Mordak now im planning on useing three incarnations for the minions. The first is a Battle Mionion the Second is a Corruptor type and still debating on the third .

    Demonically Possesed Minion of Mordak First Incarnation

    Val Char Cost Roll Notes
    18 STR 8 15- Lift 1212.6kg; 5 ½d6 [3]
    15 DEX 15 13- OCV: 7/DCV: 7
    13 CON 6 13-
    13 BODY 6 13-
    15 INT 5 12- PER Roll 12-
    15 EGO 10 12- ECV: 5
    15 PRE 5 12- PRE Attack: 3d6
    15 COM 3 12-

    6 PD 0 Total: 6 PD (4 rPD)
    5 ED 1 Total: 5 ED (4 rED)
    4 SPD 10 Phases: 3, 6, 9, 12
    10 REC 0
    45 END 5
    48 STUN 6 Total Characteristic Cost: 79

    Movement: Running: 6"/12"
    Leaping: 5"/10"
    Swimming: 2"/4"

    Cost Powers END
    15 Demons Presence : Physical Damage Reduction, Resistant, 25%
    4 Demons Presence : Damage Resistance (4 PD/4 ED)
    30 Demons Presence : Magic Damage Reduction, Resistant, 50%
    20 Demonic Regeneration: Healing BODY 1d6, Can Heal Limbs, Reduced Endurance (0 END; +½), Persistent (+½) (30 Active Points); Always On (-½)
    20 Demons Claws: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Penetrating (+½), Reduced Endurance (0 END; +½) (30 Active Points); Restrainable (-½)
    18 Demons touch : Transfer 1 ½d6 (Body to Body ), Can Transfer Maximum Of 14 Points (28 Active Points); Linked (Demons Claws; Only when target takes stun; -½) 3
    Demonic Characteristics
    10 1) +10 STR 1
    15 2) +5 DEX
    10 3) +5 CON
    10 4) +5 BODY

    Skills
    3 Tracking 12-
    3 Tactics 12-
    3 Stealth 13-
    3 Shadowing 12-
    3 Seduction 12-
    2 Knowledge of Mordak : KS 11-
    3 Breakfall 13-
    0 Language that one transforemd knew: Language (idiomatic) (4 Active Points)

    Total Powers & Skill Cost: 172
    Total Cost: 251

    75+ Disadvantages
    15 Psychological Limitation: Devoited to Mordak and His Purposes (Uncommon, Total)
    20 Hunted: Minions of th Blue Gods 8- (Mo Pow, NCI, Harshly Punish)
    10 Distinctive Features: Skins has a Showdowed look to it (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    10 Distinctive Features: Hands look like claws (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    10 Vulnerability: 1 ½ x STUN Holy Weapons and Blue Gods Divine magic (Common)
    10 Vulnerability: 1 ½ x BODY Holy Weapons and Blue GodsDivine Magic (Common)
    35 Enraged: Berserk Enraged when takes Body (Common), go 11-, recover 8-
    66 Experience Points

    Total Disadvantage Points: 251

    and heres the other

    Demonically Possessed Minion of Mordak The Second Incarnation

    Val Char Cost Roll Notes
    18 STR 8 14- Lift 606.3kg; 4 ½d6 [3]
    15 DEX 15 13- OCV: 7/DCV: 7
    12 CON 4 12-
    12 BODY 4 12-
    14 INT 4 13- PER Roll 13-
    14 EGO 8 12- ECV: 5
    15 PRE 5 13- PRE Attack: 4d6
    14 COM 2 14-

    5 PD 0 Total: 5 PD (0 rPD)
    3 ED 0 Total: 3 ED (0 rED)
    4 SPD 10 Phases: 3, 6, 9, 12
    8 REC 0
    30 END 0
    35 STUN 0 Total Characteristic Cost: 60

    Movement: Running: 6"/12"
    Leaping: 4"/8"
    Swimming: 2"/4"

    Cost Powers END
    Demonic Characteristics
    5 1) Demonic Strength : +5 STR 1
    15 2) Demonic Speed: +5 DEX
    6 3) Demonic Constitution : +3 CON
    6 4) Demonic Body : +3 BODY
    8 5) Demonic Intelligence : +8 INT
    5 6) Unearthly Beauty: +5 PRE
    5 7) Unearthly beauty : +10 COM
    58 8) Corruptions Seduction: Mind Control 10d6 (Human class of minds), Telepathic (+¼), Reduced Endurance (0 END; +½) (87 Active Points); Limited Power Power loses about a third of its effectiveness (Only works on the opposite Sex ; -½)
    20 9) Doorway to Corruption : Telepathy 6d6 (Human class of minds) (30 Active Points); Limited Power Power loses about a third of its effectiveness (Only Works on those of the Opposite Sex ; -½) 3
    22 10) Desire for Corruption: Suppress Ego 3d6, Reduced Endurance (0 END; +½), Persistent (+½), Area Of Effect (3" Radius; +1) (45 Active Points); Always On (-½), Limited Power Power loses about a third of its effectiveness (Does not work on those of the same Sex ; -½)
    20 11) Pleasing Visage : Shape Shift (Sight Group, Any Human Female Shape) 2

    Talents
    10 Fascination

    Skills
    9 Seduction 16-
    3 Stealth 13-
    3 Persuasion 13-
    3 Conversation 13-
    3 Contortionist 13-
    0 Whatever Language the Possessed peron KNoew : Language (idiomatic) (4 Active Points)

    Total Powers & Skill Cost: 201
    Total Cost: 261

    75+ Disadvantages
    15 Psychological Limitation: Amoral Hedoniest (Common, Strong)
    15 Psychological Limitation: Devoted to Mordak and His Causes (Uncommon, Total)
    10 Vulnerability: 1 ½ x STUN Holy Weapons and blue Gods Divine Magic (Common)
    10 Vulnerability: 1 ½ x BODY Holy Weapons and Blue Gods Divine magic (Common)
    10 Social Limitation: Those of the Same Sex Dont Like Them (Frequently, Minor)
    20 Hunted: Minions of the Blue Gods 8- (Mo Pow, NCI, Harshly Punish)
    106 Experience Points

    Total Disadvantage Points: 261

    now some of this is based upon the the stats of the Paladin who was Captured in the base stats , but are they're any suggestion upon how to improve them and any more for what my third Incarnation would be mind you i want them to stay under 300 points
    That which does not kill us only makes us stronger

  2. #2
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    Re: Minions of Mordak

    Nice work...

    It might take a few applications of this spell to corrupt an EGO juiced (It is a spiritual transform so I assume EGO) paladin. It does 22 points or 11 EGO on a single application and if I remember the rules you must double the relevant stat.

  3. #3
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    Re: Minions of Mordak

    I can't see this title without "I am Mortos Der Soul Stealer!" rumbling through my mind.

    I watch way too much Invader Zim.
    There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
    As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
    Lady Gregory
    "Visions and Beliefs in the West of Ireland"

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