When planning a Fantasy Hero campaign, how much prep work do you put in? The last two FH campaigns I ran, I spent many hours designing the world, magic system, limits (CV, DCV, etc), economics, races, etc. -- then found it was just taking too long and started the campaign before I was finished. In both cases we ran through character creation before I had everything 100% worked out, I ended up making on-the-fly allowances and rulings that I later regretted, and both campaigns were canceled after a while.
In the last one I told the players what happened and we agreed to restart after I had some more time to put into it. Now after more than a month of careful planning and design, it's time to get the show on the road and I'm STILL not done. This time I planned for unreadiness, so hopefully by the time we need those details I'll have had time to prep them, but still... this is very frustrating.
Part of the problem is that I have a definite vision for the campaign, but if I just turn the players loose they'll create characters that are a poor fit. The rules are so wide open the GM needs to have a strong vision and exercise editorial privilege to give it a unified look and feel. (Many games are prepackaged and require no tweaking or even real vision, the GM can cut straight to play and the campaign assembles itself.) I think I spend at least half my planning time here.
The other half of the problem may be that I extensively customize the game. I'm used to designing worlds and cosmologies and stuff, but Hero allows a much greater degree of flexibility, and I also have to design the rules: magic system, races, packages, martial arts. There are also many options that are simply not available in other games like sectional armor or variant rules. Reading books like FH or TUS makes it worse because they present so many options that I never even considered, but find it really fits my concept. So then I'm back updating everything. It's incredibly cool to be able to customize everything, and that's really the whole point -- but it never seems to end. And after weeks of tweaking, just when I think I'm done I realize I still have to prep for actual play: plan adventures, create NPCs, etc.
I'm getting kind of burned out before play even begins. So this is sort of a plea for advice on how to keep my sanity and make this whole mess practical. How do YOU do it? To break this down into a set of specific questions:
1. How much time do you put into prepping a campaign? Not a one-off adventure but a long-term open-ended campaign?
2. What aspects do you plan in advance, and what do you define as-needed during play? How has this worked, and has it come back and bit you later?
3. Do you extensively customize the game, or do you mostly just use the material from Fantasy Hero, Grimoire, etc (or maybe from someone's website) and go with it?
4. Are you very careful about setting and genre fidelity, or do you pretty much allow players to design whatever characters they want?



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