Re: Large Creatures Versus Head Shots

Originally Posted by
Tywyll
Does anyone have trouble with large, low DCV creatures constantly sucking up head shots from archers and spell casters until the stun overwhelms them?
I had a dragon attack my party last night. At first it was truely terrifying and they ran around screaming mostly. Then, an arrow sticks into its head (pumped with some MA and CLs) and while it only did 3 Body, it did a rediculous amount of stun. After defenses and reduction, down it went. Then they were coup de graceing it and pulling teeth before you can say WTF?
Seemed mighty anticlimactic.
I've been thinking of giving large creatures extra armor for the head area, and possibly larger PDs then the Beastiary's suggest.
any other thoughts?
Yep.
All the time. My main solution has been, as you suggested, to upgrade the defences. I toughen up my big critters by quite a bit, and have a couple of things I consistently do to that end.
Right off the bat... Big things are frankly harder to hurt, realistically. Heavy, possibly aremored skin, backed with a dermal muscle layer, underlying fat layer & connective tissue before you even get seriuusly into functional muscles, serious vessels and vital organs. The minimal natural armor just doesn't do it for me most of the time. My solution has been to almost universally apply Damage Reduction. In my mind, DamRed is a common option with the Size templates. Its not hard to come up with a tier system if you want to codify base levels, but I've found it's not needed. The only thing I do 90% of the time is slap on a variation of the -1/4 "Real Armor" limit ("Real Natural Armor", the main limit being that the DamRed scales to the attacks at GM's discretion. A 3d6 RKA (Achieved through CSL's & martial arts) arrow, for instance, probably gets the DR... the basic scale of the arrow is for approximately human sized up to game animal sized targets. A 3d6 RKA Balista, however, might not take the full reduction. Thered probably be a way of creating some mechanics by comparing Mass multiples versus base DC's, but thus far I haven't bothered.
Another idea I've considered in some campaign settings to build in some "everyman" armor using both the sectional DEF and Activation rolls to represent locations that are defended by bone mass. Say 2 PD armor on a 14- for the head locations, 1 PD on an 11- for the shoulders, chest, and vitals for a human scale target, and add +1 Def per doubling of mass. This allows for the "I shot it in the head, but the bullet deflected off the skull" effect.
Grrr... there was a good thread discussing this back a year and a half ago, IIRC. It was before Fox1 left, IIRC, and discussed among other things making Dinosaurs a credible threat.
There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
Lady Gregory
"Visions and Beliefs in the West of Ireland"
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