Re: Werewolf for a PC
As someone who plays a werewolf character in a Buffy campaign ... you can spice up the roleplaying challenge by having the werewolf form be unable to form coherent spoken words, which is a pretty standard but not universal characteristic of lycanthropes. The player can talk OOC about irrelevancies or game-mechanics stuff during combat, but if they want to communicate in character they have to leave were-form. It definitely makes the play more complicated, especially when you don't remind the other players about the were-form's "speech impediment" when you go into that form. You can take orders but not give them (except by prearranged gesture signal, basically), and you can't make reports or make tactical suggestions. Definitely makes for an interesting roleplaying challenge, at least for me. YMMV.
... abnormal, non-Euclidean, and loathsomely redolent of spheres and dimensions apart from ours.
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