Well, Mutants and Masterminds impresses me a lot more than Silver Age Sentinels does, quite frankly. I like the changes that M&M makes to the d20/OGL. Makes things much more playable. It's a quick and dirty system that actually seems to work.
If I didn't already have Hero, I'd be tempted to take M&M and make it a "generic system" and use it for nearly everything. It's that flexible a system.
But, I have Hero, and, honestly, the time I have to revamp a game from scratch is pretty limited. So...
My first thought upon seeing the M&M book, "Damn this is small. Good thing they've got all those color pages and left out the rest of the book."
That was very unfair. It's pretty complete, IMO.
Not as flexible as Hero. Probably not as flexible as Fuzion. But complete. And workable.
D
Nathan, after rolling his 6th consecutive 15+, crosses out the name on his character sheet, "I'm now Chris, the Gestalt of Incompetence."
Chris, sitting next to him, "Grrr."
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