I have a question for you guys. How much hard science do you put in your games, especially when you build worlds? I've been trying to use scientific principles for a world I'm building. I know my astrophysics pretty well, but my knowledge of geology is rudimentary at best. Even with the websites on world building I found still don't answer all my questions.


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Interesting interview. However, nothing in it invalidates the position of Rare Earth. Gonzalez wasn't the only contributor for this book, just one of many. (Were any other creationists involved?) And in the interview you cited, he makes it clear that he disagrees with Ward and Brownlee's conclusions. There's a big difference between the book's titular "rare earth" hypothesis and Gonzalez's "unique, privileged, -had-to-be-designed-by-god-, earth" position. Ward and Brownlee used scientific work provided by a creationist, true, but they came to a completely different conclusion. It appears that Ward and Brownlee accepted Gonzalez's science, while simply rejecting his very un-scientific conclusions. I don't see how that makes them, or their work, "creationist claptrap". Nor does it fit the "trojan horse" analogy.
) Apparently, S.A. reached the same conclusion as Ward and Brownlee. They published the article, without any of Gonzalez's creationist conclusions. Do you think Scientific American should have refused to publish it, based on his religious ideas? Should all of his work, and everything he to which he contributes be considered illegitimate creationist nonsense? Some creationists have falsely accused the scientific community of doing this, and I think Ward and Brownlee have helped disprove these allegations by including Gonzalez. 
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