The price of power...
After some time away from the Hero system, I'm slowly easing my way back into it. First with Dark Champions, and soon, with Fantasy Hero.
Now, I'm toying with running a swords and socery style game in a setting inspired by Frank Frazetta's Death Dealer novels, written by James Silke or the Kane the Swordsman novels by Karl Edward Wagner.
In either case, magic tends to be harsh, primal and costly. Often requiring bloodletting and suffering as a price to draw on said arcane power. I'm trying to figure out a way to translate that in Hero system terms. Any suggestions would be helpful.
I figure magic will require an increased END cost for spells, along with a skill roll and backlash if it fails. Probably requiring the concentrate limitation as well. But none of these things brings the flavour of "pain in return for power" that I'm going for.
Can anyone think of a way to perhaps convey the power gained by ritual sacrifice? I know a long time time ago it was simply considered an expendable focus, but somehow, that doesn't really capture what I'm after either.
Maybe if there's a way to take BODY from someone and turn that into END to fuel the spells?
Anyway, normally, in a setting like this, magic would just be for flavour anyway and I wouldn't need to come up with the rules for it. But there's a good chance one of my players will want to play a sorcerer, and since it's going to be a dark game anyway, I don't have a problem with letting him do it. But I need to get the groundwork for how magic is going to work down pat first. If any of you have flipped through the Conan RPG from Mongoose publishing, you have an idea of what I'm going for. But since I've begun to rekindle my love affair with HERO, I just don't want to use the D20 system.
Thanks.
"I can imagine a world with no fear, no hate, no war.
And I can imagine us taking over that world, since they would never expect the attack..."
Tyrant of St-Anne's
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