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Thread: Blacksmith God naming convention

  1. #1
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    Blacksmith God naming convention

    Hello folks,

    The last character for the party was created last night and I hastily threw together a bunch of spells from the Ultimate Grimoire that was made by...damn me and I can't remember...

    Anyway the character choose the following spells and I need to rename them and adjust the text a bit to reflect the gods nature. Was wondering if you folks could lend me a hand on the naming part of it.

    Aid the Injured: Healing 1 BODY, Usable By Other (+¼), Persistent (+½) (17 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼), Only When Serving The God's Purposes (-½), Requires A Faith Skill Roll (-½), Gestures (-¼), Incantations (-¼) END: 2
    Notes: This spell can be used to dramatically increase the healing rate of the target, restoring 1 BODY for each turn the spell is in effect. The caster spends the number of END needed to maintain the regeneration for the required number of turns at the time the spell is cast. Restoring a large amount of BODY in this manner can be quite exhausting to the caster.

    Cleanse the Spirit: Mental Defense (32 points total) (20 Active Points); Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Limited Power Caster must refrain from any offensive word, thought or deed or spell is disrupted (-½), Only When Serving The God's Purposes (-½), Requires A Faith Skill Roll (-½), Costs Endurance (Only Costs END to Activate; -¼), Gestures (-¼), Incantations (-¼) END: 2
    Notes: To cast this spell, the caster must clear his mind of all dark thoughts. The caster is then protected from all forms of mental assault. Any word, thought, or deed related to harming another is sufficient to cancel this spell.

    Discern Undead: Detect A Large Class Of Things 17- (Unusual Group), Sense (17 Active Points); OAF (Cracked Mirror; -1), Custom Modifier (does not work in bright sunlight, and can only see undead through mirror; -½), Requires A Faith Skill Roll (-½), Only When Serving The God's Purposes (-½), Increased Endurance Cost (x2 END; -½), Costs Endurance (Only Costs END to Activate; -¼), Gestures (-¼), Incantations (-¼) END: 4

    Dispel Fatigue: LS (Eating: Character does not eat; Sleeping: Character does not sleep), Usable Simultaneously (up to 8 people at once; +1) (12 Active Points); Custom Modifier (only lasts 24 hours; -½), Extra Time (Full Phase, -½), Only When Serving The God's Purposes (-½), Requires A Faith Skill Roll (-½), Gestures (-¼), Incantations (-¼)
    These are the others the player chose, but I think the stock names are just fine.
    Heat Sense: IR Perception (Sight Group) (5 Active Points); Costs Endurance (-½), Custom Modifier (only works in near or total darkness; -½), Only When Serving The God's Purposes (-½), Requires A Faith Skill Roll (-½), Gestures (-¼), Incantations (-¼) END: 1

    Ignite Flames: RKA 1 point (5 Active Points); Custom Modifier (only to ignite flammable objects; -½), Only When Serving The God's Purposes (-½), Requires A Faith Skill Roll (-½), Gestures (-¼), Incantations (-¼) END: 1
    Notes: Useful for impressing ignorant peasants or just starting a fire without tools, this spell allows the wizard to ignite any flammable material, such as a candle, torch, or kindling.

    Iron Will: +10 Mental Defense (32 points total) (10 Active Points); Costs Endurance (-½), Only When Serving The God's Purposes (-½), Requires A Faith Skill Roll (-½), Extra Time (Delayed Phase, -¼), Gestures (-¼), Incantations (-¼) END: 1
    Notes: This spell enables the caster to fortify his mind against mental attacks.
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  2. #2
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    Re: Blacksmith God naming convention

    Aid the Injured = Forge the Flesh (forging - blacksmith term)

    Cleanse the Spirit = Forge the Will (forging - blacksmith term)

    Discern Undead = Perceive the Impure Heart (as the blacksmith removes impurities from metal he also removes the unnatural from the natural. In your description though I don't know how many undead are going to be loitering around the forge )

    Dispel Fatigue = Quench the Tired Arm (quenching - blacksmith term, tired arm - what the smith gets after a long days work)

    That's all I got.
    Last edited by naturaltwenty; Mar 4th, '07 at 03:08 PM.

  3. #3
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    Re: Blacksmith God naming convention

    Heat Sense = Welund's Eyes
    Ignite Flames = Touch of Welund
    Iron Will = Heart of Welund

  4. #4
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    Re: Blacksmith God naming convention

    Thanks Folks!
    D3 Adventures
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    "Man will never be free until the last king is strangled with the entrails of the last priest."
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