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Thread: How do I model spiked armor/martial arts

  1. #1
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    How do I model spiked armor/martial arts

    Hola!
    I have a race of hulking barbarian ogre dudes that use grappling and throws as their primary fighting style.

    My pc is playing one and wants to create (over time) modifications to his light armor that has spikes and such to increase the damage of his attacks.

    How do I "build" this with Hero?

    Example, is it a hand to hand attack (+d6 maybe) that adds to specific martial arts attacks?

  2. #2
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    Re: How do I model spiked armor/martial arts

    HKA, OIF (Armor, -1/2)
    Possibly with "Must Follow Grab" -1/2

    That's for spikes.

    You could also build it as a Damage Shield (+3/4?), which would require Continuous (+1), and most likely Reduced END (0 END, +1/2) & Persistent (+1/2), Only When Grabbed or Slammed (-1/2). That would represent armor spikes that both add to damage and if say a big dragon picks one up.
    Legendsmiths presents: Narosia * Sea of Tears, a complete fantasy setting for the Hero System.
    ... plus a pretty good Fallout conversion as well.

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    Re: How do I model spiked armor/martial arts

    Offensive Damage Shield. It will be expensive, but unless youre making them pay points for gear it doesnt matter.

    You may want to consider requiring a Familiarity to use spiked armor correctly without hurting ones' self.
    A complex system that works is invariably found to have evolved from a simple system that worked.
    - John Gall

    KillerShrike.com, wiki

  4. #4
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    Re: How do I model spiked armor/martial arts

    Thanks for the help, guys!

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