Re: magic system
Let's put some numbers to it.
You are using the No AP Penalty RSR: Casting. You've got some kind of custom limitation that says: You take 10 AP of Side Effect for every point of RSR failure.
If your roll is 13- and you roll a 12 you take 10 AP of Side Effect. With Side Effects, you get no DEF. This is all going straight through. 10 AP is 2d6. So if you fail the roll above you are going to take, on average 7 STUN and 2 BODY. The STUN is partly an issue and partly not. You have more STUN and it's easier to get it back (eg REC). The BODY is going to stack up REAL fast though. Assuming a mage is rather normal BODY-wise, you are looking at somewhere about 5 failed spells before the mage crumbles into dust.
That's pretty scary.
Perhaps a STUN/END Drain instead? It depends a lot on what you mean by Side Effect.
"Toute nation a le gouvernement qu'elle merite [Every country has the government it deserves]." --Josephe de Maistre, Lettres et Opuscules Inedites (1851) vol.1, letter 53 (15 August 1811)
"I've had a hell of a lot of fun and I've enjoyed every minute of it." --Errol Flynn, d. October 14, 1959
Bookmarks