Scalable Immunity
This power grants a direct reduction of attack dice based on SFX. The player purchases Active Points of Scalable Immunity and must specify the SFX it works against. When the character is attacked with an attack that has the matching SFX, but before damage dice are rolled, the Active Points Per Die of Attack is compared to the Active Points of Scalable Immunity to determine how many dice are negated. The attacking character then rolls only the dice that haven't been negated. This immunity only applies to any type of Normal Attack regardless of advantages as long as the SFX matches.
Examples:
15 Active Points Scalable Immunity (vs Fire) is attacked with a 10d6 EB (Fire Blast). The attack is 5 AP Per Die so 3 Dice are negated. The attacker only rolls 7d6 EB (Fire Blast) of damage which is then applied against defenses normally.
15 Active Points Scalable Immunity, Full Immunity (vs Physical) is immune to all non-advantaged 3d6 Normal/1d6 Killing Attacks, immune to all 1d6 Normal Attacks with +2 Advantages or below, and so forth.
Cost: 1 Point Per 1 Active Point of Scalable Immunity
Modifiers
Killing Attack Immunity (+1/2): Changes the immunity to work against Killing Attacks only.
Full Immunity (+1): Changes the immunity to work against Normal Attacks and Killing Attacks.
For Sean
- Christopher Mullins



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I just personally don't see the need for a new mechanic here - your idea can be expressed within the limits of the existing mechanics.
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