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Thread: Samurai Jack

  1. #1
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    Samurai Jack

    Anybody ever made an attempt to write him up?

  2. #2
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    Re: Samurai Jack

    If they do, there's rep for it...
    Eosin- ~ "'Wrong' is a D&Dism ~ 'I do it this way' is a Heroism."

    SCUBA Hero- "If you did Turn the Palindromedary, how would you know? "

    Roxanna: I need a margarita.
    Niels: I don't think Dwarves make mixed drinks.
    Ithan: That's because when Dwarves mix their alcohol, they get fire and explosions!

    It would be wonderful. It would be like that scene in that movie that everyone quotes where the one guy says something awesome to the other guy.

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    Re: Samurai Jack

    Nothing better to work on at the time.

    unfinished though...

    edit, forgot about Running and Leaping too.

    They call me Jack
    Val Char Cost Roll Notes
    25 STR 15 14- Lift 800.0kg; 5d6 [2]
    30 DEX 60 15- OCV: 10/DCV: 10
    25 CON 30 14-
    15 BODY 10 12-
    23 INT 13 14- PER Roll 17-
    20 EGO 20 13- ECV: 7
    15 PRE 5 12- PRE Attack: 3d6
    18 COM 4 13-

    10/19 PD 5 Total: 10/19 PD (0/9 rPD)
    10/19 ED 5 Total: 10/19 ED (0/9 rED)
    6 SPD 20 Phases: 2, 4, 6, 8, 10, 12
    10 REC 0
    50 END 0
    50 STUN 9 Total Characteristic Cost: 196

    Movement:
    Running: 6"/12"
    Leaping: 5"/10"
    Swimming: 2"/4"


    Cost Powers END
    50 The Sword!: Multipower, 100-point reserve, (100 Active Points); all slots OAF Unbreakable (-1)
    5u 1) Swing: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR), Personal Immunity (+1/4), +1 Increased STUN Multiplier (+1/4), Penetrating (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (100 Active Points)
    3u 2) Thrown: Killing Attack - Ranged 1 1/2d6, +1 Increased STUN Multiplier (+1/4), Personal Immunity (+1/4), Affects Desolidified Any form of Desolidification (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (100 Active Points); Lockout (-1/2), Beam (-1/4), Range Based On Strength (-1/4), No Knockback (-1/4)
    3u 3) Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Full Range (+1) (70 Active Points)

    45 Samurai Tricks: Variable Power Pool, 30 base + 15 control cost, (45 Active Points)

    10 Lack Of Weakness (-10) for Normal Defenses
    10 Luck 2d6
    9 +3 PER with all Sense Groups
    20 Use The Sword!: Find Weakness 11- with Related Group of Attacks
    Notes: This is an alternative to Penalty Skill Levels vs. Hit Locations.

    The Art of Striking
    Maneuver OCV DCV Notes
    15 Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Chain & Rope Weapons, Clubs, Default Element, Empty Hand, Fist-Loads, Karate Weapons, Mourn Staff, Ninja Weapons, Off Hand, Polearms and Spears, Rings, Staffs, Two-Handed Weapons, War Fan
    8 +2 HTH Damage Class(es)
    4 Fast Strike +2 +0 9d6 Strike
    5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
    3 Legsweep +2 -1 8d6 Strike, Target Falls
    4 Martial Block +2 +2 Block, Abort
    4 Martial Disarm -1 +1 Disarm; 45 STR to Disarm
    4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    4 Martial Escape +0 +0 50 STR vs. Grabs
    3 Martial Throw +0 +1 7d6 +v/5, Target Falls
    4 Nerve Strike -1 +1 3d6 NND
    5 Offensive Strike -2 +1 11d6 Strike
    5 Passing Strike +1 +0 7d6 +v/5; FMove
    5 Takeaway +0 +0 Grab Weapon, 45 STR to take weapon away

    The Art of the Bow
    Maneuver OCV DCV Notes
    6 Weapon Element: Bows, Crossbows, Javelins and Thrown Spears, Thrown Knives, Axes, and Darts, Thrown Rocks, Thrown Sword
    8 +2 Ranged Damage Class(es)
    4 Basic Shot +0 +0 Strike, +4 DC
    5 Offensive Trip +1 -1 Strike +2 DC +v/5, Target Falls
    4 Ranged Disarm +0 +0 Disarm, +5 DC to Disarm

    Perks

    2 Samurai Jack: Reputation (A large group) 11-, +1/+1d6

    Talents

    3 Ambidexterity (-2 Off Hand penalty)
    20 Animal Friendship
    18 Combat Luck (9 PD/9 ED)
    15 Combat Sense 14-
    42 Danger Sense (immediate vicinity, any danger, Analyze, Discriminatory, Function as a Sense) 17-/14-
    3 Lightning Reflexes: +2 DEX to act first with All Actions
    3 Lightsleep
    4 Mounted Warrior (HTH Combat)
    4 Mounted Warrior (Ranged Combat)

    Skills

    Agility Skills
    3 1) Acrobatics 15-
    3 2) Breakfall 15-
    3 3) Climbing 15-
    3 4) Combat Driving 15-
    3 5) Combat Piloting 15-
    3 6) Fast Draw 15-
    3 7) Feint 15-
    3 8) Lockpicking 15-
    3 9) Riding 15-
    3 10) Sleight Of Hand 15-
    3 11) Stealth 15-
    3 12) Teamwork 15-

    Intellect Skills
    3 1) Analyze: Combat 14-
    3 2) Armorsmith 15-
    3 3) Concealment 14-
    3 4) Deduction 14-
    3 5) Disguise 14-
    3 6) Mechanics 14-
    3 7) Navigation 14-
    3 8) Paramedics 14-
    3 9) Poisoning 14-
    3 10) Security Systems 14-
    3 11) Shadowing 14-
    3 12) Survival 14-
    3 13) Tactics 14-
    3 14) Tracking 14-

    Interraction Skills
    3 1) Acting 12-
    3 2) Bribery 12-
    3 3) Trading 12-

    Combat Skills
    12 1) +4 with any three maneuvers or a tight group of attacks (Rapid Fire and Sweep)
    10 2) Defense Maneuver I-IV
    16 3) Use The Sword! : Penalty Skill Levels: +8 vs. Hit Location modifiers with a tight group of attacks
    Notes: This is a an alternative to Find Weakness.
    5 4) Rapid Attack (HTH)
    5 5) Rapid Attack (Ranged)
    40 6) +4 Overall Skill Levels
    10 7) Two-Weapon Fighting (HTH)
    10 8) Two-Weapon Fighting (Ranged)
    10 9) WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Blowguns, Homemade Weapons, Off Hand, Sling


    Total Powers & Skill Cost: 574
    Total Cost: 770


    200+ Disadvantages

    Total Disadvantage Points: 770
    Attached Files Attached Files
    Last edited by Hyper-Man; May 8th, '07 at 02:35 PM.

  4. #4
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    Re: Samurai Jack

    Good write-up, Hyper-Man! Disadvantages would include a Code of Honor, and Hunted by A-ku. He's also made some friends, so maybe they can be Contacts (albeit infrequent ones).
    Patron saint of sore feet, fury, and breaking things


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    Shock Re: Samurai Jack

    Deviant Art Search of Samurai Jack
    http://search.deviantart.com/?sectio...q=Samurai+Jack


    WOW!


    QM
    Hero Adaptations, Conversions, & Resources
    http://www.herogames.com/forums/showthread.php?t=63848

    Hero System 3rd Party Products
    http://www.herogames.com/forums/show...Party-Products

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    Re: Samurai Jack

    Permission to post the character in my archive?
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

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    Re: Samurai Jack

    Quote Originally Posted by Susano View Post
    Permission to post the character in my archive?
    Sure!

    I welcome someone else's input since I did this off the top of my head. For instance, I never quite made up my mind if it was a heroic or superheroic character. Except for "The Sword" Jack is just an extremely dedicated normal human.

  8. #8
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    Re: Samurai Jack

    He's an extremely dedicated human, in a setting where epic heroes can do epic feats. For all intents and purposes, he's superhuman. Call it 'chi powers' if you want.

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    Re: Samurai Jack

    Quote Originally Posted by Hyper-Man View Post
    Sure!

    I welcome someone else's input since I did this off the top of my head. For instance, I never quite made up my mind if it was a heroic or superheroic character. Except for "The Sword" Jack is just an extremely dedicated normal human.
    Will you be adding disads?
    Michael Surbrook
    susano @ guisarme.net
    Visit Surbrook's Stuff for all of your HERO needs.

    "Provide me with ships or proper sails for the celestial atmosphere and there will be men there, too, who do not fear the appalling distance."

    Johannes Kepler

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    Re: Samurai Jack

    Quote Originally Posted by Susano View Post
    Will you be adding disads?
    Honestly, I don't know how much more I could come up with besides the afformentioned Code of Honor, and Hunted by A-ku. Obsession to find means of travel to past? This was literally an incomplete 1st draft. Everything could be tweaked at this point.

  11. #11
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    Re: Samurai Jack

    Nice job! Covers Jack pretty well. He'd definitely fare well against any superpowered character, and your writeup reflects his unparalled skill.

    I'd be inclined to give him quite a bit of extra Leaping when you get to it, though (possibly with RSR: Acrobatics).

    "Foolish samurai warrior! Once again your gateway to the past is just out of your re-what! You can fly?"

    "No. Jump good."


    I'd also possibly avoid giving him combat piloting and driving - he seems to avoid high tech stuff (but is fantastic at disabling such devices). I'd chalk up most of his usage of cars, hoverplanes, etc. as using his superb DEX rolls and his overall skill levels. Just a thought, and based more on my mental impressions of him rather than actual evidence (it's been a while since I watched the show). Feel free to disagree!

    Persuasion seems like skill he used a fair bit - though he wasn't so incredibly good at it that I'd say his PRE rolls and OSLs wouldn't cover the attempts accurately.

    I'd be tempted to give him bonus Rep with certain races (since I'm rather anal-retentive), depending on how far into the show this writeup represents. He is, after all, "the defender of truth, freedom, and talkin' dogs."


    Any chance we'll see the Scotsman, by the way?
    "Yoinkth, and away!"

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    Re: Samurai Jack

    As for disads, you could justify any number of Psych Lims:

    CVK (he only ever chopped up robots, after all), must protect innocents, lives frugally, prefers simple/low tech solutions, stoic in the face of hardship, etc. It's just a question of how much you can throw at the category.

    Phys Lims are obviously right out.

    I could see some Soc Lims. Culture shock/technological ignorance comes to mind.

    Enraged (when innocents are harmed) might be appropriate.

    DNPCs (peach boy or random innocent of the moment), though it's a bit of a stretch.
    "Yoinkth, and away!"

    -Daffy Duck, "Robin Hood Daffy"


    "There he goes: one of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and yet too rare to die."

    -Raoul Duke (aka. Hunter S. Thompson), "Fear and Loathing in Las Vegas"


    "Ohhhh... Somebody left the cake out in the rain..."

    -The Tick, "Leonardo DaVinci and his Fightin' Genius Time Commandos"

  13. #13
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    Re: Samurai Jack

    Phys Lim: Requires proper sandals, or he suffers serious combat penalties.

    Keith "Could be a Psych Lim..." Curtis

  14. #14
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    Re: Samurai Jack

    I recall one episode where he put a cursed warrior out of his misery, which seemed to contradict the claim that the sword cannot harm one who is pure of heart.
    Patron saint of sore feet, fury, and breaking things


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    Re: Samurai Jack

    Quote Originally Posted by tkdguy View Post
    I recall one episode where he put a cursed warrior out of his misery, which seemed to contradict the claim that the sword cannot harm one who is pure of heart.
    Ah, but the cursed Viking warrior was not pure of heart. I believe his pride doomed him to his fate. If Jack had met him when he was still human the sword probably would not have affected him.

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