I'm trying to assemble a large quest-adventure taking place in The Turakian Age, wherein the PCs would travel all around Ambrethel gathering advice from notables mages and religious figures, and collecting powerful magical items. (I'm not sure I'll actually do anything with it, but it's an interesting exercise nonetheless.) I have several potential locations to go to around Arduna, and a couple in the eastern half of Mitharia, but I'd like to try to find something in Indushara (the countries of Vendiya, Halore, and Malegyon).
The storyline I have so far starts the PCs in Vestria, where the King commissions a party to gather support against the rising threat of Kal-Turak. The party will go first to the Academy Velthune in Tretha on the way to consult with the Bonifact's staff in Ytheis, then make a stop in Aarn for news (and possibly to pick up new PCs from other lands with similar quests) before going on to Tatha Gorel to seek the advice of Scauromdrax. From there they'll be sent to seek counsel at Akanthe's Mouth in Arutha, from the ecclesiastical bodies in Halathaloorm, and then to D'ansif the Beautiful somewhere in Vashkor. She will interpret the advice from the preceding two sources, sending the PCs in search of the spell-book of Kristor the Immortal in Thrayshara. Supposedly, a spell in that book will show how to build a weapon that will destroy Kal-Turak.
Thus far, for components, I've come up with only a silver-laden sword hilt from a silversmith in Korem-Var. Any suggestions for further parts would be appreciated, but in particular I'd like a good excuse to send the PCs into Indushara.



Reply With Quote



Bookmarks