No plans for this in the future, I know, but the last thread I could find that looked like it was seriously discussing this was a year ago, so perhaps thinking has crystallized on this a bit further. What are the big changes people would like to see in 6th Edition Hero? I'm not talking about little peeves like Regeneration being split out of Aid or whatever, I'm talking broad strokes here. If you think all Hero needs is a few small tweaks here and there... then that's fine too, and all we really need to know for the purpose of this thread.
For myself, I would like to see a lot of streamlining of the rules go in for the next version. We have many different ways of making more than one attack in the same round -- autofire, sweep/rapid fire, MPA -- and they are all slightly different. The adding damage rules is a mass of contradictions and exceptions. The FAQ to go from FREd to 5ER was huge, and still the clarifications and addenda keep piling up.
I would like to see the system rationalized, not so much in terms of content, but in terms of mechanical consistency. Having several primary and figured characteristics doesn't bother me so much. But I would like to see the way the rules interact with one another streamlined so that everything works together more consistently, with fewer rules exceptions. Right now Hero violates the KISS principle in too many ways, and many of the rules clarifications don't really make sense, which I attribute to different sets of rules not playing nice with one another. Paring down the number of different mechanics would make it easier to really make sure the ones that are left interact more cleanly and logically.
It's become increasingly clear that one cannot rules-lawyer one's way to a balanced system. It just causes an endless proliferation of exception-case rules. So I'd vote to get back to essentials, and then revise from there with the intent of keeping the mechanics as universal and streamlined as they can be made to be.
What broad-stroke changes would you like to see?



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