I'd appreciate some perspectives on this one, folks: FREd states that Telekinesis is inherently Indirect "in some ways." From the description on p. 147 it would appear to have all the benefits of Fully Indirect in the base Power, and under questioning Steve Long couldn't come up with any additional benefit to adding an Indirect Advantage to it. All right, that's clear enough.
Well, what if that's not what I want? Suppose I want the mechanics of TK - being able to lift, grab, squeeze and throw at range - but I want the effect to emanate directly from the character, attack the target from the front, be blocked by intervening barriers, etc. I'm thinking of something like a telescoping mechanical arm, or the classic Green Lantern effect in which his various energy constructs would be at the end of straight green rays emanating from his power ring.
A Limitation on Telekinesis would seem logical, but what value should it be? Fully Indirect would be a +3/4 Advantage, but reversing its lack into a -3/4 Limitation seems like a big cost break since it's an ability of the base Power rather than something added on. Or maybe not; I'm unsure as to how limiting this would be.
BTW, I can see that this effect could be achieved via Stretching with some extra Strength Linked to it, but that construct would be a little awkward to put into a Power Framework. I'd prefer something a bit cleaner.
So, if anyone would care to contribute an opinion or evaluation, I'd appreciate it.![]()



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