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Thread: Lasso's in Combat

  1. #1
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    Lasso's in Combat

    Hey there.. I was working on a sort of AmerInd/western Centaur society and was intrigued by the idea of having them use the lasso as an everyday herding tool, and also as a weapon used in raids and wars. I kknow it was in Western Hero - Which I can't find (probably in a box somewhere).

    Has anybody used them in their games, or have a rundown on how Hero did lassos?

    Thanks

    -CraterMaker
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    Re: Lasso's in Combat

    From Western Hero by Matt Forbeck

    A lariat can be used to perform a grab maneuver up to 15 inches away, a lariat never does any damage, except when used as a garotte.
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    Re: Lasso's in Combat

    Stretching with OAF, does no damage, and probably No Fine Manipulation (no lassoing chess pieces, or the like), I'd say.


    PS : One of my favorite moments in fantasy gaming was the look on the PC's faces when they noticed that the 'mere kobolds' they'd been scoffing at were equipped mainly with lassoes, nets (aoe hex!), torches, & many, many flasks of oil
    Last edited by Outsider; May 16th, '07 at 04:37 PM.

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    Re: Lasso's in Combat

    3 Lariat: Stretching 5" (25 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), Only for performing grabs (-1), Cannot Do Damage (-1/2), Restrainable (-1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Range Modifier Applies (-1/4), Concentration (1/2 DCV; -1/4)
    Last edited by RPMiller; May 16th, '07 at 05:48 PM.
    I used to be not good like you, then I took a thesaurus in the knee.

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    Re: Lasso's in Combat

    Wow, 15" is 98.4 feet - that seems like a very long distance to me. Of course, I've never used a lariat, or even been to a rodeo, so maybe I'm off base.
    ...
    I decided to google it and found this page: http://www.answers.com/topic/lasso

    According to the Columbia Encyclopedia
    The loop is thrown, from as far away as 30 ft (9 m), around the horns or the feet of an animal and drawn tight.
    So, I would think more like 5".

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    Re: Lasso's in Combat

    Thanks for the info phookz! Updated the writeup above.
    I used to be not good like you, then I took a thesaurus in the knee.

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    Re: Lasso's in Combat

    No problem - happy to be of help.

    I was looking at the Stretching power in 5ER, and I noticed that the "Cannot Do Damage" modifier states that you can still do grabs, but not squeeze or throw - so would that not already cover the "Only for performing grabs"?

    Also, the 1 recoverable charge looks good, but it got me to thinking - is there any way in the hero system to reflect extra time after a power before using it again? Sort of a cooldown, really. Realistically, you should be able to use it again if you miss - it just might take an extra phase to coil the rope again. I don't know how to reflect this in Hero.

    Good writeup though, I think.

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    Re: Lasso's in Combat

    Only for performing grabs keeps the lariat from being used to turn door knobs, flip switches, etc. The sort of things you could do if you could stretch your hand.

    I thought exactly the same thing about the delayed recovery. Unfortunately there isn't one that immediately comes to mind. I'm just going to GM fiat it as needed in my western game I'm getting ready to run at Hero Central. Which is the reason I did the writeup in the first place.

    I think 3 real points is small enough, and I tend to GM from effect more than worrying about all the mechanics. The mechanics are nice as a guideline, and to filter out the bulk of abuse, but I believe a GM needs to take responsibility for what can and can't happen and how. Plus I trust my players to not be overly abusive. For the most part.
    I used to be not good like you, then I took a thesaurus in the knee.

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    Re: Lasso's in Combat

    Quote Originally Posted by RPMiller View Post
    Only for performing grabs keeps the lariat from being used to turn door knobs, flip switches, etc. The sort of things you could do if you could stretch your hand.
    Good point.

    Quote Originally Posted by RPMiller View Post
    I think 3 real points is small enough, and I tend to GM from effect more than worrying about all the mechanics. The mechanics are nice as a guideline, and to filter out the bulk of abuse, but I believe a GM needs to take responsibility for what can and can't happen and how. Plus I trust my players to not be overly abusive. For the most part.
    Another good point. One thing I like about HERO is that it seems to promote that line of thinking. Because the special effects of a power are up to the player and GM to work out, there is an intrinsic need for the GM to use common and dramatic sense when adjudicating how a special effect affects the world. Many other game systems spell out exactly what each power does, leading to rules lawyering on specific effects.

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    Re: Lasso's in Combat

    Amen brother, amen. I just finished rereading the stretching power in 5ER. I think I have it as good as it is going to get. Interestingly enough it also mentions that stretching to full length and then pull back to yourself takes a whole phase so I think that won't be a sticking point at all.
    I used to be not good like you, then I took a thesaurus in the knee.

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    Re: Lasso's in Combat

    Thank you guys! Awesome!

    Maby tack on a -1 ocv penalty to it? Str minimum of...? 10?
    weight of.. how much does forty feet of hemp rope weigh?

    Hmmm.. Currently the writeup gives it 5 def and 1 body.. cinematically I can see it taking at most 2 phases to saw out of the lariat with a dagger.

    How would you handle a person trying to escape while being dragged?

    As creatures get larger, their weapons do more damage and have further reach - what effects would a large creatures lariat have? More range, they allready most likely have a higher strength.. ?

    Cool and thanks!

    -CraterMaker
    One day the night will never end
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    No bells will ring
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    They're gonna pull my body
    from the ground that day
    -Darkest of the Hillside Thickets-"Space Ghost"

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    Re: Lasso's in Combat

    Range Penalties should be used for the attack. That covers the OCV penalty. I would make the PC take WF: Lariat if they want to use one.

    Western Hero says STR Min of 8, but in 5ER you can't have a STR Min on a non-damaging power.

    The lariat weighs 5 pounds, and appears to not be "just a rope". There is a fair amount of craftsmanship that goes into them and they are often waxed to allow them to slip closed quickly.

    A grab with a lariat is going to usually pin the person's arms to their torso so it is unlikely that a weapon will be able to be used unless it was already in hand, or is easy to draw. I would probably say one strapped to the thigh is going to be more useful than one on the waist. The grabbed character will need to win a STR contest to get the knife under the rope to be able to cut it. I would also use the standard grabbing rules during the initial phase that they are grabbed and after that it is going to be harder as the rope is pulled tight. However... There is a very simple and easy way to beat a lariat, but I'm not going to post it here in the event that one of my players reads this. (They need something to get experience for figuring out. )

    A larger creature would just be able to handle a longer lariat and, as you said, would probably be stronger.

    A few more facts about lariats:

    Background of the Invention
    Lariats originally evolved as an early cowboy's most important tool. Cowboys used lariats to catch cattle, to tie horses in place, to pull wagons across rivers and swamps, to kill snakes, etc. A famous quotation from Ramon F. Adams book Western Words states the cowboy ". . . does everything with his rope except eat with it." The word lariat evolved from the Spanish la reata, meaning the rope.

    Early cowboys used ropes made of horsehair, grass or henequen. Most lariat ropes today are made of nylon. Typically, cowboy lariats range from 30 to 70 feet in length.

    How to rope a moving target
    http://www.inquiry.net/outdoor/spin_...ng_targets.htm
    I used to be not good like you, then I took a thesaurus in the knee.

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    Re: Lasso's in Combat

    Quote Originally Posted by CraterMaker View Post
    Thank you guys! Awesome!

    Maby tack on a -1 ocv penalty to it? Str minimum of...? 10?
    weight of.. how much does forty feet of hemp rope weigh?

    Hmmm.. Currently the writeup gives it 5 def and 1 body.. cinematically I can see it taking at most 2 phases to saw out of the lariat with a dagger.

    How would you handle a person trying to escape while being dragged?

    As creatures get larger, their weapons do more damage and have further reach - what effects would a large creatures lariat have? More range, they allready most likely have a higher strength.. ?

    Cool and thanks!

    -CraterMaker
    The -1 OCV sounds good to me, STR min sounds okay.

    I found a site selling manilla rope (http://www.us-rope-cable.com/HTML/manila-rope.html) - from their site, the 3" diameter rope weighs 241.67 pounds per 100'. That's a volume of 8482.3 cubic inches, and is pretty thick. I figure 1/2" sounds reasonable, so 50' of 1/2" rope should weigh about 3.4 pounds.

    5 DEF and 1 BODY seems off to me. The Object Table in 5ER (pg 448) doesn't list rope, but Glass, reinforced is 2/1 (DEF/BODY), and Furniture, Light Wood is (3/3). I'd probably go with 3/2 or 2/2 - rope is pretty tough, and should be tougher than glass. If you want movie style rope, where they can cut it on a whim, I'd go 2/1 or even 1/1.

    As for escaping from it, I'd use the grab rules (pg 387 5ER).

    Larger creatures typically have stretching already, you should be able to stack the stretching. If you've built them with Growth there are rules about their reach already, the stretching applies at the end of their reach.


    I recently picked up the PDF version of 5ER, and I need to send a big kudos out to HERO for this - what a boon! It's great to be able to search for text, and the built in bookmarks are fantastic!

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    Re: Lasso's in Combat

    Quote Originally Posted by RPMiller View Post
    Range Penalties should be used for the attack. That covers the OCV penalty. I would make the PC take WF: Lariat if they want to use one.

    Western Hero says STR Min of 8, but in 5ER you can't have a STR Min on a non-damaging power.

    The lariat weighs 5 pounds, and appears to not be "just a rope". There is a fair amount of craftsmanship that goes into them and they are often waxed to allow them to slip closed quickly.

    A grab with a lariat is going to usually pin the person's arms to their torso so it is unlikely that a weapon will be able to be used unless it was already in hand, or is easy to draw. I would probably say one strapped to the thigh is going to be more useful than one on the waist. The grabbed character will need to win a STR contest to get the knife under the rope to be able to cut it. I would also use the standard grabbing rules during the initial phase that they are grabbed and after that it is going to be harder as the rope is pulled tight. However... There is a very simple and easy way to beat a lariat, but I'm not going to post it here in the event that one of my players reads this. (They need something to get experience for figuring out. )

    A larger creature would just be able to handle a longer lariat and, as you said, would probably be stronger.

    A few more facts about lariats:

    Background of the Invention
    Lariats originally evolved as an early cowboy's most important tool. Cowboys used lariats to catch cattle, to tie horses in place, to pull wagons across rivers and swamps, to kill snakes, etc. A famous quotation from Ramon F. Adams book Western Words states the cowboy ". . . does everything with his rope except eat with it." The word lariat evolved from the Spanish la reata, meaning the rope.

    Early cowboys used ropes made of horsehair, grass or henequen. Most lariat ropes today are made of nylon. Typically, cowboy lariats range from 30 to 70 feet in length.

    How to rope a moving target
    http://www.inquiry.net/outdoor/spin_...ng_targets.htm
    Yeah, what he said

    I'd rep you RP, but I need to spread it around

  15. #15
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    Re: Lasso's in Combat

    Should a lariat be a multipower to allow it to garrote someone at range?

    -CraterMaker
    One day the night will never end
    One day the sun will burn away
    No bells will ring
    No children sing
    They're gonna pull my body
    from the ground that day
    -Darkest of the Hillside Thickets-"Space Ghost"

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