Hello all,
I'm trying to duplicate a set of Class Feats from the D20 book Tome of Battle. In it, there is a class called Crusader.
They have an ability called Steel Resolve that allows them to store any damage they've taken in a round and ignore it until the end of their turn. The basic mechanic is that all damage is added to a "Delayed Damage Pool" that can be reduced by healing and increased each time he takes damage. At teh end of the turn the Crusader takes all of the damage remaining in the pool.
They have an additional ability called Furious Counterstrike that allows them to take any damage in the Pool and have it boost their attacks by giving a bonus to attack and damage rolls based on the amount of damage they've taken.
So I'm not exactly sure how to write this one up. I'm pretty sure I need to base it in Absorption...at least for the Furious Counterstrike ability, but I'm having trouble deciding how to represent the Damage Pool and the emptying of it at the end of a turn.
What I have so far:
Not much, I know.Furious Counterstrike: (Total: 40 Active Cost, 20 Real Cost) Absorption 2d6 (energy, HTH Combat Skill Levels), Absorption As A Defense (x2) (20 Active Points); Only When Serving The God's Purposes (-1/2), Requires A Faith Roll (No Active Point penalty to Skill Roll; -1/2) (Real Cost: 10) plus Absorption 2d6 (physical, HTH Combat Skill Levels), Absorption As A Defense (x2) (20 Active Points); Only When Serving The God's Purposes (-1/2), Requires A Faith Roll (No Active Point penalty to Skill Roll; -1/2) (Real Cost: 10)



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