Re: Difficulty ratings for Bestiary/MMM/etc...
I made up a really quick and dirty way to evaluate a character's combat ability: OCV+DCV+0.5(rDEF)+0.25(DEF)+DCs+Movement= a number. If they have martial arts, add +4.
You can compare that number to other numbers and see how they stack up. It doesn't take speed into account, and extreme min/maxing can throw it off too, but it works well for the most part.
Oh, yeah, definitions.
OCV and DCV - The characters modified OCV and DCV using all combat skill levels that can be applied to one attack, but not using any particular maneuver.
rDEF - resistant PD + resistant ED.
DEF - NONresistant PD + ED
DCs - the number of damage classes done with the attack used to figure CVs above. Obviously, you should choose their typical/most powerful attack.
Movement - The number of inches of combat movement in their primary mode of movement.
Again, its Q&D, but it lets you gauge two opponents against eachother at a glance.
It's not an opinion if it's right. Therefore, I'm not opinionated. I'm just right.
Bookmarks