Re: Magical Trap trigger blinder/activator
It strikes me as unorthodox to build a Detect: Trigger, but that is most definitely the easiest path to take. Other builds could include some kind of Retrocog Clairsentience, Only to Detect Trigger or something. All in all, I would probably stick with the Detect. Flavour is heavily with RSR: Runic Magic and such. In fact, a basic KS: Runic Magic might allow the character to determine what kind of rune it is and what would be likely to trigger it.
How to blind a Trigger? Now we're getting interesting. Technically, Triggers have no senses so Flashing a Trigger would have no effect. But how then to disable the Trigger? How about a Suppress? Suppress the Active Points in either the Power or just in the AP cost of the Trigger Advantage? For that matter Drain would work just as well, and would give you the option of having the Rune inoperable for a period of time. When it's all said and done, I think I would favour the Suppress/Drain design. Suppressing/Draining the AP of the Trigger Advantage would pre-detonate the attack and the entire power would simply nullify the attack. While it might be a slight stretch to define the Suppress as "Any Magical Triggered Spell," I think it's enough of a limited class to qualify as a decent design.
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