Hi. I'm starting up a campaign in a setting that draws on a blend of Early Modern European history rather than the medieval and classical sources that fuel 'standard' fantasy. Does anyone have any thoughts or advice on this topic?
More specifically does anyone know about Renaissance magic or have any ideas about how to stat it up. I'm thinking of a fairly ritual heavy system which requires quite a bit of research and preparation and much reliance on the proper celestial influences. (After all you can't curse someone to have indigestion unless you know the state of their humours). Combat applicable magic would mostly consist of useful amulets providing e.g. combat luck, with a healthy dose of 'summons' such as angelic, ghostly or demonic spirits and alternative schools in the form of witchcraft and shamanism.
I'd also like to thank Spence and Captain Obvious for the rules sets on black powder weapons they've posted, its only fair because I'm going to steal from both sets.



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