Re: Spell Law: Shield Mastery
In my conversions of the stuff (very rough, I wasn't going for exact, but feel)...
Anything that negated attack bonus, I just treated as a +DCV.
As for spell duration, anything over a turn or two isn't going to be all that much of a lim, it will be near full combat -1/4 or so.
You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.
That's what a GM's job is.
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