Obviously the only way to beat a villain is by punching them in the face...
I admit that I'm not a Superfriend of the overly powerful supervillains in the CU. Conquering/destroying the city/world/universe/multiverse isn't necessarily or particularly a function of individual combat ability. In general, it requires a plot, which can, by definition, be thwarted.
The notion of inevitable revenge is no different than that of an undefeatable plot.
The villains win! Woo hoo!
-- or --
NPCs beat them! Woo hoo!
-- or --
Your characters beat them, but then get killed in the inevitable revenge plot! NPCs avenge them! Woo hoo!
-- or --
We play some other game! Woo hoo!




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