In our golden age game WW2 is just about to start and our group pooled our points and bought a 200 point base. Because we will be going to war I thought about a sub as the base. Wondering what people think of the stats...
The life support eating is the stores of food
<font size=+1><b>The Liberty Sub</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>85  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>2  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>-12</font></td></tr><tr><td align="right"><font size=2>22"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 135
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">11  </td><td>Swimming +10" (22" total) (x16 Noncombat) (25 Active Points); Surface Only (-1), Limited Maneuverability (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>UnderWater: </i></b>Swimming +10" (22" total) (x4 Noncombat) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 26
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5  </td><td>Bureaucratics 10- </td></tr><tr><td valign="top" align="right">11  </td><td>Paramedics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Electronics 9- </td></tr><tr><td valign="top" align="right">14  </td><td>+7 with the main guns </td></tr></table><b>Skills Cost: </b>33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">30  </td><td>Followers (x16, 50 Base, 50 Disad) </td></tr></table><b>Perks Cost:</b> 30
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">7  </td><td>Life Support , Eating: Character only has to eat once per week, Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Self-Contained Breathing (16 Active Points); IIF Immobile (-1 1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Sonar: </i></b>Active Sonar (Increased Arc of Perception: 360-Degree, Telescopic (+15)) (35 Active Points); IIF Immobile (-1 1/4), Only Under Water (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Deisal Engine: </i></b>Endurance Reserve (60 END, 10 REC) (16 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">29  </td><td><b><i>Guns: </i></b>Killing Attack - Ranged 4d6 (vs. PD) (x4 Guns), 32 Charges (+1/4) (94 Active Points); IIF Immobile (-1 1/4), Only Above Water Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td>Summon 200-point Torpedo (40 Active Points); IIF Immobile (-1 1/4), 16 Charges which Recover every 1 Week (-1/2) </td><td valign="top" align="right"></td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>
<b>Total Character Cost:</b> 224
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Watched: Military 11-, More Powerful, Watching, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">15  </td><td>Subject to Orders: (Frequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features, Hull: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr></table>
<b>Disadvantage Points:</b> 40
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0



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