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Thread: Fractionary SPD chart

  1. #1
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    Lightbulb Fractionary SPD chart

    Here is something I've done in a moment of boredom: How to use fractionary SPDs correctly in the time table?

    http://zara.verge-rpg.com/spdchart.txt

    The asterisks mark the phases. Notice that for 0.1 increases in SPD, you need ten times as many segments for the chart to wrap.
    This method has the advantages of eliminating the round-down chink in SPD calculation, as well as making odd values of DEX more useful. Unfortunately, it has the disadvantage of being total bonkers. Comments are welcome.

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    Re: Fractionary SPD chart

    Originally posted by Zaratustra
    Here is something I've done in a moment of boredom: How to use fractionary SPDs correctly in the time table?

    http://zara.verge-rpg.com/spdchart.txt

    The asterisks mark the phases. Notice that for 0.1 increases in SPD, you need ten times as many segments for the chart to wrap.
    This method has the advantages of eliminating the round-down chink in SPD calculation, as well as making odd values of DEX more useful. Unfortunately, it has the disadvantage of being total bonkers. Comments are welcome.
    What a scary mess. Total bonkers is right. I would say that the round-down of SPD is a feature, not a bug. The odd values of DEX are already sufficiently useful for their effect on the initiative sequence.

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    Visually interesting - and completely insane!

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    You must have lots of spare time to work on things like this and not get locked in a room.

    I got bored just looking at it.

    The time it took to create could have been spent on a character.

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    Yikes!

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    You're kidding right? This was a joke....... Right?
    When order fails and anarchy riegns, I shall rise and rule supreme...
    ChaosLiege

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    Holy snikeys, and my friends think I'm anal! I may just print this out and tell them we're going to start using it, just to see the looks on their faces.

    If you're also into programming, you should work for Microsoft, you'd fit right in. Or maybe you already do?
    That's pronounced \nay leesh 'all\

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    Ahh, you may think I'm insane. But I made that with a program! 20 lines of code or so, based on the algorithm:

    - Start with a variable = 12, segment 12 of turn 0:
    - Add SPD to the variable every segment.
    - Whenever the variable is over 12, the character may take a phase. subtract 12 from the variable.

    It looks better in code, anyway. Now to work on SPD 3 1/3 and SPD pi.

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    Even though it's visually hard to follow, I could imagine using it if you're just calling off who goes when from a computer program, which is what I do, though it's not fractional. The problem of course comes in when drains and such enter the picture, so I wouldn't go to this, but it is cool.

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    Originally posted by Zaratustra
    Now to work on SPD 3 1/3 and SPD pi.

    Ahhhhhhhhhhh!!!!!!!!!!

    Somebody stop the insanity...
    When order fails and anarchy riegns, I shall rise and rule supreme...
    ChaosLiege

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    Just started reading this thread... and I'm not even going to look at the link.... hearing everyone say what they have i'm afraid of instant brain implosion!

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    Originally posted by GradonSilverton
    Just started reading this thread... and I'm not even going to look at the link.... hearing everyone say what they have i'm afraid of instant brain implosion!
    Lucky you, I immediatly hit the link and cried out in terror.
    Lesson: Read at least a couple of posts before hitting the link.

    John Spencer

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    I dunno... It resembles something I did for a game, but rather larger... Couldn't you just accumulate the fractional speed points at the end of each turn, and then treat the character as having +1 Speed for one turn each time 10 fractional points or more have accumulated...? And reduce the accumulated fractional points by 10 when you do...?

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    Originally posted by Foxiekins
    I dunno... It resembles something I did for a game, but rather larger... Couldn't you just accumulate the fractional speed points at the end of each turn, and then treat the character as having +1 Speed for one turn each time 10 fractional points or more have accumulated...? And reduce the accumulated fractional points by 10 when you do...?
    Yeah... Cause there's not nearly enough math in Hero already..
    When order fails and anarchy riegns, I shall rise and rule supreme...
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    Originally posted by Foxiekins
    I dunno... It resembles something I did for a game, but rather larger... Couldn't you just accumulate the fractional speed points at the end of each turn, and then treat the character as having +1 Speed for one turn each time 10 fractional points or more have accumulated...? And reduce the accumulated fractional points by 10 when you do...?
    If one hasn't had their spd stat adjusted, you could precalculate which turns you get a bonus spd. At .5 you get an extra spd every other turn, at .2 you get a bonus spd every 5 turns.

    Or to make it more random, you could determine an activation roll for however many fractions of a spd point you have. 2d6-1 less than or equal to your tenths of a spd point, then you get a bonus spd.

    The fractional spd chart is visually interesting, but i wouldn't use it in a game.

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