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Thread: Paranoia

  1. #1
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    Paranoia

    Greetings all. I've been lurking for some time, and now it's about time I said something.

    I've noticed a lot of people discussing using Hero in various different gaming worlds through conversion and such. So I ask this: has anyone ever tried to run Paranoia via Hero?

    I know that Paranoia and Hero are about as diametrically opposed as you can get mechanics wise, but I got in the mood for Paranoia recently, and, well, I don't have any of my old stuff. I do however have a big black book with a green man on the front. Just thought I'd ask.

    Logan

  2. #2
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    Dont see whay you couldnt do it. The only exception is the time it takes to create a character, and the speed with which they are exterminated. But, if players and GM are for it, do it!

    Another idea might be to use the UNTIL powers database as a sort of mutant powers table. Since in Paranoia, there was no attempt made (or needed) at balancing the mutant powers. Just make a list of say 100-500 powers and mutations (bad powers), Id suggest an active point range as diverse as -25 to 100, for full flavored FUN! and then have the players roll randomly and give them little note cards with their Special Power on them.

    Then Kill em for holding a WHITE notecard..... LOL
    [Starfire, Cyborg and Robin are sitting at a picnic table]

    Starfire: This tangy yellow beverage is truly delightful!
    Cyborg: Uh, Starfire?
    Robin: That's mustard.
    Starfire: *Licks her lips, eyeing the empty bottle* Is there more?

    [Robin and Cyborg stare at her weirdly]

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