Shaowrun Conversion
Obviously with FH on our heels, someone (besides me) has thought of this. But I'm looking for imput. One of the things I always liked about SR was the essence system.
For those that aren't familar, a character starts with 6 essence points. A mage/shaman has a Magic stat equal to their essence. (Ex. if you have a 6 in magic you can cast up to force 6 spells... force being an indicator of power level Healing-1, healing-2 etc.).
Conversely, radical invasive surgery (specfically the addition of cyber and bioware enhacements) reduce the amount of essence (and as a result magic). This keeps a Mage from having a crap-ton of bio/cyberware.
How would one handle this in HERO? My first thought was an Active point limit.
Example: A character can have (arbitrarily determined) 60 active points in a combination of Magic and/or Cyberware. Therefore, 60 points in Magic or 20 points of Cyberware plus 40 points of magic.
Of course, this all depends on the recommended method of dealing with spells in FH.
Thoughts?
Mister Vimes
"No! Please! I'll tell you whatever you want!" the man yelled.
"Really?" said Vimes. "What's the orbital velocity of the moon?" -- (Terry Pratchett, Night Watch )
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