Obviously with FH on our heels, someone (besides me) has thought of this. But I'm looking for imput. One of the things I always liked about SR was the essence system.

For those that aren't familar, a character starts with 6 essence points. A mage/shaman has a Magic stat equal to their essence. (Ex. if you have a 6 in magic you can cast up to force 6 spells... force being an indicator of power level Healing-1, healing-2 etc.).

Conversely, radical invasive surgery (specfically the addition of cyber and bioware enhacements) reduce the amount of essence (and as a result magic). This keeps a Mage from having a crap-ton of bio/cyberware.

How would one handle this in HERO? My first thought was an Active point limit.

Example: A character can have (arbitrarily determined) 60 active points in a combination of Magic and/or Cyberware. Therefore, 60 points in Magic or 20 points of Cyberware plus 40 points of magic.

Of course, this all depends on the recommended method of dealing with spells in FH.

Thoughts?