One of my players wants an attack that cannot be healed with regeneration or outside sources (natural healing only).
I was thinking of a suppress vs healing (0 End,continuous) powers linked to the attack.
Any other ideas?
One of my players wants an attack that cannot be healed with regeneration or outside sources (natural healing only).
I was thinking of a suppress vs healing (0 End,continuous) powers linked to the attack.
Any other ideas?
You'll need to make it uncontrolled as well. (It dissipates as the wound heals).
If this is a magic-based effect I'd use a dispel instead of a suppress so a sufficiently strong healing spell might be able to break the spell.
Still playing/running 5ER in Oklahoma City.
So, just Drain BOD, with a long recovery time, and a limitation, probably only a -0 or -1/4 for ( Recovers no slower than Body healed by REC ).
--Arkham : The Blackened Hatter
The problem with balancing Suppress Healing (which includes Regeneration) is that the healers aren't where the wound is when the wound is made, so they're not affected, unless there's a Trigger or Sticky on the Suppress.
Well, that's one problem. There's also deciding on the value of the limitation "Only Regeneration of Body Resulting From This Wound".
Also, does it apply to the Regeneration on Bleeding damage?
I'd recommend Transformation, rather than Suppress.
Just Transform the target into a version of themself with less Body.
Comic
4-Color, Bagged, Boarded & (mostly) Acid-Free
"24 hours in a day, 24 beers in a case. Coincidence? I think not."
~ Stephen Wright
Not all chemicals are bad. Without chemicals such as hydrogen and oxygen, for example, there would be no way to make water, a vital ingredient in beer.
I think Comic nailed it. A Suppress or Drain can still be Healed over. Actually transforming the target into a target with less BODY would, in effect, make the wound permanent or long term as descibed by the sfx of the Transform.
If the GM is willing to have the Transformed target automatically change incrementally as (s)he naturally heals, I'd agree with Comic's take. Overall, this is the easiest way to do it.
If not, I suppose you could link the original attack with a BODY Drain, Continuous, Uncontrolled, 0 END, Only to max BODY lost and not naturally healed yet. So the Healing/Regeneration hits, and is then automatically Drained back away a second or two later.
"Sometimes getting PCs together is like herding kittens...nuclear powered kittens at that."
- phoenix240
"The Internet. It's like an idiot assembly plant."
- Lawnmower Boy
You could tack on a Continuous Uncontrolled Delayed Effect Killing Damage Only for counteracting Regeneration or Healing. Or just Suppress Regen.
Yeah, I want to know the sfx too. Is it caustic or is it a cursed wound? Does the wound just keep reopening or continue to seep no matter what the healers do?
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks