A: “Base Points,” per the glossary on 5E 6-7, means the Character Points the character receives for free at the beginning of the game — for example, 75 points in a 75 Base + 100 Disads campaign. All Multiforms are built with the same Base Points — not necessarily the same point totals.
The true form does not necessarily have to be the form with the most points. You can build a Multiform on more than the true form’s Base Points + Disadvantages. Restricting Multiform to just the Base Points + Disadvantages (plus, presumably, Experience Points earned) could potentially cut off a lot of interesting power constructs.
For example, the Tyrannosaurus Rex in the HERO System Bestiary costs over 300 points. Suppose you’re playing in a 100 Base + 150 Disadvantages game, and a character wants the power to change into a tyrannosaur. If you limit the Multiform to 250 points, he can’t do what he wants to do — even if it would have no significant negative effect on game balance at all.
But that’s far from the end of the story. First, as noted in the Multiform rules text, you still have to justify the alternate form’s points with Disadvantages (or, as discussed below, the appropriate expenditure of Experience Points). So, if you try to build a form that’s too powerful, you may find you can’t afford it.
Second, GM discretion and campaign balance comes into play. It’s the GM’s responsibility to review questionable or potentially unbalancing powers and determine whether he wants to let them into his game. A GM is well within his rights to say, “This Multiform is built on too many points; scale it back or get rid of it.” The freedom the HERO System offers requires players to use it maturely and reasonably, and GMs to oversee their use of it responsibly and reasonably, or else everyone’s enjoyment of the game suffers. With great power comes great responsibility.
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