Re: Rail gun damage?

Originally Posted by
Nyrath
I haven't checked the math, but did you take into account the fact that damage dice in the Hero system is on a logarithmic scale, not a linear one? I don't know, I'm asking.
If we want to get really goofy, we can use the velocity factor rules from FRED to calculate the DC of any projectile of a given mass at a given velocity, assuming the projectile is doing a "move-through" on the target (mass + (vf x 2)).
For small objects, you're actually subtracting DC before calculating the VF damage. I believe every doubling of velocity adds 2 to the VF(and therefore adds +4d6 to the damage).
I think VF = 1 is 3" per segment, IIRC.
VF 21 would be ...3000" per segment, I think.
So, a 1kg object (STR -25 or -5DC) traveling at 6000 m/sec strikes a target doing 37 DC of killing damage. You could probably convert that into AP damage to come out at about 8d6 +1 AP RKA, which doesn't sound all that unreasonable.
Escape velocity would be around VF 23.
20% of lightspeed (where there would be some modest relativistic effects) is 30 million hexes per segment. let's call it VF 48.
That same 1kg object traveling at 20 percent of lightspeed strikes a target doing 91 DC of killing damage. I guess we could call that 20d6 AP RKA, or perhaps 15d6 AP RKA X or somesuch.
The scale would top out around VF = 52 or so.
A Galaxy-class starship(3 million tons?) ramming a planet at 80% of lightspeed would do something like 131 DC of damage. Pretty sure that would be converted to a megascale explosion...
It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
--snippet from news article
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