I remember reading somewhere that the upper theoretical limit to railgun projectile speed was on the order of 150 km/sec(about 14 times escape velocity, or 1/2000 the speed of light), which one presumes would still make them pretty darn useful at ship velocities <100km/sec, and distances <10,000 km. I assume this would require 1)incredibly long rails(think star destroyer or Executor type length, in some kind of spinal mount); 2)massive energy generation(velocity squared, times mass, times one half, plus a little extra to offset inefficiencies) ; and 3) some kind of real material solution to the overheating problem(which would be even more dramatic at that level of velocity/energy)
Most likely such a weapon would be most useful as a planetary bombardment weapon--since the kinetic energy might be in the megatonnage range for a large enough projectile, but the energy requirements would be such that it might be impractical for ship to ship combat.
It is unclear why the bear, which was wearing ice skates at the time, attacked Mr Potapov. The bear was later shot by police. Deadly attacks are rare in the country's circuses, which often train bears to wear skates and play ice hockey.
--snippet from news article
Renegade Legion used Spinal Mounts, as does HERO: Combat Evolved. Both the In Amber Clad and Pillar of Autumn (a light Frigate and a medium cruiser, respectively) use a 16d6 Spinal Mount with limited ammunition and likely a ridiculous range. One wonders, if fired in space where there's no gravity, how long it would take the thing to slow down to the point where it won't annihilate something else in its path?
LCpt. Thia Halmades, Designer: HERO: Combat Evolved
Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!
My initial estimate is "never". However, the interstellar medium is not quite--very, very nearly, but not quite--a total vacuum, so the projectile will encounter the occasional hydrogen atom or tiny dust particle. I'm not an astrophysicist, so I'm just pulling numbers out of the air here, but I'd be surprised if such a projectile slowed appreciably within thousands of years of being launched.Renegade Legion used Spinal Mounts, as does HERO: Combat Evolved. Both the In Amber Clad and Pillar of Autumn (a light Frigate and a medium cruiser, respectively) use a 16d6 Spinal Mount with limited ammunition and likely a ridiculous range. One wonders, if fired in space where there's no gravity, how long it would take the thing to slow down to the point where it won't annihilate something else in its path?
This raises the interesting possibility of having your ship blown up by a shot fired hundreds of years ago in a different star system.
Well, space is curved, so the odds of that happening are lessened (because trajectories change, and there's always the odd asteroid or such) but yeah, that's why I was wondering. It'd make a great opening to a campaign.
We've been hit!
By what?!
Some kind of heavy shell!
... Does anyone use those anymore?!
Not for about a hundred and fitty years!
LCpt. Thia Halmades, Designer: HERO: Combat Evolved
Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!
Audio-Bomb - A Music Blog, updated every weekend
There Are No People Here - tumblr blog of urban photography
SETAC - Bloody KAs!
Tanks have almost no place in them that does not have something vital when going thru 1 side then out the other
now something like a 2000 ton WW2 destroyer having 8"+ sized AP rounds passing thru a DD and doing next to nothing for damage is more what I'm talking about and did happen because they had next to no armor on them
but when hit with an HE round major damge was caused
look at the space shuttle most of the vital compnets are either at the bow or stern of this space craft
there is lots of space in the middle that a shot went thru the shuttle it would not harm it except when it tried to land without repairs
while an A-10 straffing a DD might damage some systems on the ship and kill/wound some people
it would not destroy it unless it got a round into the magazine and detonated the ammo in there
Beast
Yeoman Robert"Beast" Mitchell Yeoman of the Guard RPFS
Vice Admiral Sir John Perrot Royal Order of the Tudor Rose NCRF
Knotworking for a better tomorrow)
Brutal Harmony (have no idea where that tenor came from I sing bass)
well, there is afaik no absolute reason a rail gun cannot fire an explosive projectile, or flechette warheads, or what have you. Design might be a little more complex than for a traditional cannon, but the acceleration forces could actually be less, just more steady and over a longer period, and the sabot would be the part that bore the brunt of current etc.
I still like coil guns better./pout/
IIRC a Navy study indicated that coil guns are better for heavier lower velocity projectiles. I wonder where the transition points would be?
It seems to me that while a 15k fps 10kg projectile is awesome, for some roles an 8k fps projectile weighing 50 kg would be even better!![]()
"That was good, Daddy"
I like using a modified oil drilling platform as the base, iirc some have very limited mobility. a cluster of similar platforms should be able to support the power generation, crew facilities, command and control, and defenses.
Or pull old carriers out of mothballs and use them.![]()
"That was good, Daddy"
How good is your mapping of the space in front of it? I would guess that intersteller hydrogen would eventually stop it, but Cancer could give a much more accurate guess.
I would guess that unless they were being used as terror weapons, some kind of self destruct would be built in. Kind of like a lot of anti-aircraft rounds. It would really suck to get into a massive ship to ship battle, and win, only to have our resupply and reinforcements wiped out by stray rounds.
Imagine firing rounds a year before you actually intend to start the war. They would drift along, cooling to very close to the temperature of the cosmic background (is my 25 year old memory close?) and finally, 1 minute before they impact, you deliver your declaration of war.
Kinetic energy weapons that use no chemical or nuclear warheads might be rather tough to stop. 20 foot long osmium poles, for instance.
or old fashioned 10 lb cannonballs.
Some guidance could also be built in. Not manuevering like a sidewinder, but the ability to refine the trajectory. fire the manuevering thrusters at the beginning, you could shift trajectory a lot, but maybe not manuever at the end. Fire it at the end to refine your aim, and you might be able to kill the bridge instead of hit the right laser emitter.
or some such.
"That was good, Daddy"
There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
Lady Gregory
"Visions and Beliefs in the West of Ireland"
my ship's main gun is a 20d6 KA, 2xAP
of course this is modeled after a MAC gun, takes 2.5 minutes to charge, and is a game where the GM is notorious for not playing fair to the power level.
I don't know how much help this is
-Night
P.S. the slug travels at .35 C
Well, using megaplayboy's 1/2000th of c, and an average density of 7 x 10^-24 g/cc (which actually includes suns, planets, etc.---sorry, I didn't write down the source for that number), you will have a momentum of 1.573 x 10^-14 kg-m/s for every square centimeter of cross-sectional area of the projectile, every second. You'll have to determine the mass and cross-section of the projectile; the first to determine the projectile's forward momentum, the second to find the "pushing back" momentum.
Of course, the figure of "pushing back" momentum will drop with velocity, as you'll be going through less space, and running into less mass each second.
To pull an example out of thin air: A cylinder of lead one meter in diameter and three meters long masses about 26,743 kg. At 1/2000th c its momentum is ~4.009 x 10^9 kg-m/s. The cross-sectional area is about 7854 sq cm, so the "pushing back" momentum is 1.235 x 10^-10 kg-m/s. This is about 3.082 x 10^-20 of the projectile's momentum. IOW, if the resisting momentum and "forward" momentum stayed constant, it would take ~ 3.25 x 10^19 seconds (1.02 trillion years) to bring the projectile to a stop.
Or, in short, "It ain't never gonna stop."![]()
Last edited by Basil; Dec 25th, '07 at 08:51 PM. Reason: OOOPS! Forgot the projectile's cross-sectional area for a moment
A soft answer may turn aside wrath, but for stupidity you sometimes need a stick.
I love you, man.
LCpt. Thia Halmades, Designer: HERO: Combat Evolved
Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks