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Thread: Rail gun damage?

  1. #91
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    Re: Rail gun damage?

    Quote Originally Posted by Nyrath View Post
    Was it this one?
    http://www.5596.org/cgi-bin/nuke.php
    This one is not as useful
    http://www.stardestroyer.net/Empire/Science/Nuke.html

    Figuring armor is tricky. If the bomb detonates here, on Planet Earth, in the atmosphere, the explosion produces blast (overpressure), thermal (heat), and nuclear radiation
    http://www.atomicarchive.com/Effects/effects1.shtml
    If the bomb explodes in deeps space, all the energy is in radiation.
    here's question for you....

    Have you sat down and figured out what the material specs must be for Bi-Phase Carbide armor?
    There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
    As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
    Lady Gregory
    "Visions and Beliefs in the West of Ireland"

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    Sneaky Re: Rail gun damage?

    Quote Originally Posted by AmadanNaBriona View Post
    here's question for you....

    Have you sat down and figured out what the material specs must be for Bi-Phase Carbide armor?
    I've started to many times, but never got far. I should look into that.

  3. #93
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    Re: Rail gun damage?

    ... no, seriously, are you two jerking my chain or are you actually talking about something? You're not just screwing around with your senior officer, are you?
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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    Sneaky Re: Rail gun damage?

    Quote Originally Posted by Thia Halmades View Post
    ... no, seriously, are you two jerking my chain or are you actually talking about something? You're not just screwing around with your senior officer, are you?
    Bi-phase Carbide Armor is featured in the ancient wargame Ogre.
    http://www.sjgames.com/ogre/

    It is armor that can withstand nuclear explosions.

    AmadanNaBriona was asking me because I did the original artwork for Ogre, about a million years ago.
    http://www.projectrho.com/ogre.html

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    Re: Rail gun damage?

    Quote Originally Posted by Nyrath View Post
    Bi-phase Carbide Armor is featured in the ancient wargame Ogre.
    http://www.sjgames.com/ogre/

    It is armor that can withstand nuclear explosions.

    AmadanNaBriona was asking me because I did the original artwork for Ogre, about a million years ago.
    http://www.projectrho.com/ogre.html
    ... I. I apologize. Sincerely.

    I always thought that was an homage to that artwork. I had no idea that you were the original artist. I played the PC version of that game like, just under a million years ago. It had big meaty tactical units and I had no clue what I was doing, but I tried, dammit. I think it was one of the things that started my love of the giant robot genre. If I haven't repped you too recently, I totally just did.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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    Sneaky Re: Rail gun damage?

    Quote Originally Posted by Thia Halmades View Post
    I always thought that was an homage to that artwork. I had no idea that you were the original artist. I played the PC version of that game like, just under a million years ago. It had big meaty tactical units and I had no clue what I was doing, but I tried, dammit. I think it was one of the things that started my love of the giant robot genre. If I haven't repped you too recently, I totally just did.
    Thanks! But like I said, that was done about a million years ago (about 1976).

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    Re: Rail gun damage?

    Quote Originally Posted by Thia Halmades View Post
    ... I. I apologize. Sincerely.

    I always thought that was an homage to that artwork. I had no idea that you were the original artist. I played the PC version of that game like, just under a million years ago. It had big meaty tactical units and I had no clue what I was doing, but I tried, dammit. I think it was one of the things that started my love of the giant robot genre. If I haven't repped you too recently, I totally just did.
    yeah, he's solidly in my personal pantheon of demi-gods. His Ogre illustrations were one of the things that got me turned on to military sci-fi.

    I totally flipped my gourd too when I realized who he was
    There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
    As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
    Lady Gregory
    "Visions and Beliefs in the West of Ireland"

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    Re: Rail gun damage?

    back on topic for a second...

    I had an interesting design for a railgun turret pop into my head in the shower the other day, using a revolver/gatling gun style rotating foreward assembly for rotating a fresh set of rails in place for each discreet "burst" of projectile fire, with fresh rails feeding in from a magazine, and old rails being routed through an automated restoration mill that spits the remachined rails back into the bottom of the magazine.
    makes rails a renewable but still expendable resource on a ship, but helps bypass the "the rails get tore up" problem.
    There are stories of faeries and banshees and the walking dead; but "the worst of them all," is the Fool of Forth, the Amadan-na-Briona, he whose stroke is, as death, incurable.
    As to the fool in this world, the pity for him is mingled with some awe, for who knows what windows may have been opened to those who are under the moon's spell, who do not give in to our limitations, are not "bound by reason to the wheel."
    Lady Gregory
    "Visions and Beliefs in the West of Ireland"

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    Re: Rail gun damage?

    Quote Originally Posted by AmadanNaBriona View Post
    yeah, he's solidly in my personal pantheon of demi-gods. His Ogre illustrations were one of the things that got me turned on to military sci-fi.

    I totally flipped my gourd too when I realized who he was
    Sometimes on this board I feel really old. Now I feel very small. He did that in '76... about a year after I was born Holy CATS.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

  10. #100
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    Re: Rail gun damage?

    Quote Originally Posted by AmadanNaBriona View Post
    back on topic for a second...

    I had an interesting design for a railgun turret pop into my head in the shower the other day, using a revolver/gatling gun style rotating foreward assembly for rotating a fresh set of rails in place for each discreet "burst" of projectile fire, with fresh rails feeding in from a magazine, and old rails being routed through an automated restoration mill that spits the remachined rails back into the bottom of the magazine.
    makes rails a renewable but still expendable resource on a ship, but helps bypass the "the rails get tore up" problem.
    This is not unlike the same "expendable revolver" type weapon that Nyrath suggested not too long ago; we can certainly bend the Halo canon slightly (as it's never expressly defined) and that would certainly be a valid means of designing a rail weapon.

    Actually, I kind of like the flavor of it.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

  11. #101
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    Re: Rail gun damage?

    Quote Originally Posted by AmadanNaBriona View Post
    back on topic for a second...

    I had an interesting design for a railgun turret pop into my head in the shower the other day, using a revolver/gatling gun style rotating foreward assembly for rotating a fresh set of rails in place for each discreet "burst" of projectile fire, with fresh rails feeding in from a magazine, and old rails being routed through an automated restoration mill that spits the remachined rails back into the bottom of the magazine.
    makes rails a renewable but still expendable resource on a ship, but helps bypass the "the rails get tore up" problem.
    I like that one. I thought about a similar thing, except having the rails cooled and reprimed rather than be discarded. IIRC, railguns can currently be fired a few times before they fail altogether, so in your system, perhaps the system will replace the rail after every third shot. On the other hand, having a fresh rail each time would ensure optimal performance.
    Patron saint of sore feet, fury, and breaking things


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    Redface Re: Rail gun damage?

    Quote Originally Posted by AmadanNaBriona View Post
    yeah, he's solidly in my personal pantheon of demi-gods. His Ogre illustrations were one of the things that got me turned on to military sci-fi.

    I totally flipped my gourd too when I realized who he was
    {blush} Thanks!

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    Re: Rail gun damage?

    Quote Originally Posted by AmadanNaBriona View Post
    neat post m'man.

    All this keeps reminding me of a cute paraphrase of Robinson's 1st Law
    "Anything moving 2 miles per second or faster is worth it's weight in blam"
    I just stumbled across this website, and I have to recommend it to everyone here. Extra attention should be given to the page on weapons, given that this thread is about weapons.
    SteveZilla

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    "It is impossible for a government to spend its country into prosperity because it is impossible for it to tax its country into prosperity."

    "Ooohhh no! There goes my die roll / Go, go SteveZilla!" - FireTiger

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  14. #104
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    Sneaky Re: Rail gun damage?

    Quote Originally Posted by SteveZilla View Post
    I just stumbled across this website, and I have to recommend it to everyone here. Extra attention should be given to the page on weapons, given that this thread is about weapons.
    Well, yes. It's my website. I have it in my .sig. See below:

  15. #105
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    Re: Rail gun damage?

    ... well, there's your irony.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

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