Continuing in the vein of my last post:
Let's try a different approach wherein an attack is required to simply punch through hex after hex in a straight line to total up the damage done. Actually, I can see a major problem with this. the frontal area of the ship is 25*50=1,250 hexes, which means that punching a hole clean through the ship lengthwise would only do 30/1250=0.24 BODY to the ship, but would require (20+10)*2 + (8+6)*200 = 2,860 Body from a human scale attack. For comparison, that's the average damage on an 817d6+1 RKA (12,260 pts). I don't have that many dice and you still have to do that four times to inflict one BODY on the ship. This approach is not going to work, I think.
Real-world anti-ship weapons, such as mines, missiles, shells, and torpedoes all have one thing in common: the letter E, which stands for "explosives". Science-fictional weapons such as lasers and hypervelocity solid projectiles also tend to release their energy as an explosion. Let's see what happens if we use an attack with the Explosion advantage to try to destroy our quota of hexes.
5ER lists an option for RKAs which I'll be using here: subtract 2 points of damage for every hex of expansion. That will make things much easier to calculate.
We can see from the numbers in the last post that to inflict one point of BODY damage on the ship, we need to damage the component hexes of the ship out to a radius of 16 hexes, at which point the damage will be 32 less than the damage at the point of impact. To destroy an internal hex will require 14 Body. Therefore, the damage at the point of impact must be 46 Body, the average result of a 13d6+1 RKA, Explosion (+1/2) (300 pts).
On this same model, a 20d6 RKA, Explosion (+1/2) (450 pts) would do an average damage of 70 Body at the point of impact and would do 14 Body out to a radius of 28 hexes. Assuming a hemispherical damage pattern again, this would destroy 91,952 hexes for a total of 11 BODY to the ship.
It would also appear, at first glance, to pretty much cut the ship in half, but the hole in the hull will "only" be 20 hexes in radius.
Hmm. This has been interesting, but this is too complicated to work out in play, at least without some kind of computer program or spreadsheet formula or something.
I think a table showing Size category on one axis, dice of RKA, Explosion on the other, showing how much body was done in each combination, would be very enlightening right now. I'm going to see if I can figure out how to use a spreadsheet program, because that's a lot of number crunching.
More when I have the results.

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