Re: ShadowrunHero game?
I've played 4th edition, and at least coming from starting characters, and only playing a few games (mostly disconnected adventures, primarily pre-generated), Shadow Run seems biased towards magic. The only defense against being magically screwed is having magic yourself (or killing them first, before they do something bad, like mental drain), and with some sustaining foci, you can get a few people in the party extra initiative passes nearly all the time (so they can use their essence for other implants).
Summoning is all sorts of broken, (I saw a starting level character summon a force 12 spirit, about 50% of the time he'd survive and binchslap whatever he wanted), and Detox is the most broken power (or at least to me).
Hacking is also pretty broken, because you can hack from nearly anywhere (at least according to the fluff where almost everything is wireless (including cyberlimbs), and if you have some wired-reflexes you can cold-sim and be immune to black ice.
I'd love to hear how a hero game set in a shadow run environment goes though, as I like the genre, but find 4th edition not what i want.
And that's Lord Roy the Ruthless to you!
"steady men, here come those leaping skeletons of doom!"
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