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Thread: Burns when hit, vehicular phys lim and reputation

  1. #1
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    Burns when hit, vehicular phys lim and reputation

    Trying to build a Sherman tank, aka Ronson or Tommy lighter. The Sherman had a bad reputation of catching fire and burning violently when it took a hit. I am assuming this would be a physical lim but TUV touches very lightly on these. Basically I'm thinking this would use a modified hit chart with a much higher chance of fire results than the normal tank hit chart. I also considered vulnerability but that seems less appropriate, also part of the problem is the effect only occurs if the armor is penetrated. Any help appreciated.

    Second part is vehicular reputations, it is not clear to me if these reps are restricted to the effect the reputation has on the crew or the vehicle itself. Having a reputation for poor reliability or burning when hit would clearly be allowed if the vehicle were a character but these really have no effect on the owner. A vehicle with such a reputation would be disadvantaged from a sellers perspective (nobody wants a tank that is likely to be their crematorium) but as the the vehicle itself so what, are its feelings going to be hurt if people think badly of it? So basically I'm not sure if a reputaion that really only effects the vehicle is really a disadvantage like it would be with a character.
    There were frogs there all right, thousands of them. Their voices beat the night, they boomed and barked and croaked and rattled. They sang to the stars, to the waning moon, to the waving grasses. They bellowed love songs and challenges.

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  2. #2
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    I would do something like "Physical Limitation: Catches Fire On A 1d6 Roll Of 1 Or 2 Whenever Armor Is Penetrated."

  3. #3
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    Re: Burns when hit, vehicular phys lim and reputation

    Originally posted by Toadmaster
    Trying to build a Sherman tank, aka Ronson or Tommy lighter. The Sherman had a bad reputation of catching fire and burning violently when it took a hit. I am assuming this would be a physical lim but TUV touches very lightly on these. Basically I'm thinking this would use a modified hit chart with a much higher chance of fire results than the normal tank hit chart. I also considered vulnerability but that seems less appropriate, also part of the problem is the effect only occurs if the armor is penetrated. Any help appreciated.
    As has already been mentioned, Physical Limitation.


    Second part is vehicular reputations, it is not clear to me if these reps are restricted to the effect the reputation has on the crew or the vehicle itself. Having a reputation for poor reliability or burning when hit would clearly be allowed if the vehicle were a character but these really have no effect on the owner. A vehicle with such a reputation would be disadvantaged from a sellers perspective (nobody wants a tank that is likely to be their crematorium) but as the the vehicle itself so what, are its feelings going to be hurt if people think badly of it? So basically I'm not sure if a reputaion that really only effects the vehicle is really a disadvantage like it would be with a character.
    It would be a Reputation. Reputations don't necessarily hurt the character's feelings; they give other people negative information about the character (or in this case the vehicle) that they wouldn't otherwise have. Reputation: Firetrap 11- (Bad) would be it. Alternately, you could give it Distinctive Features or even Public ID to represent that everyone recognizes it.
    Chris Goodwin

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