Originally posted by Markdoc
As already mentioned, the only real challenge for high level magic users is other high level magic users, whether they be gods, demons, ancient dragons or other wrinkly old guys.
The real point for this post is to suggest some useful source material. Jack Vance's Rhialto the Magnificent is a series of short stories detailing the treacheries and affairs of a group of Ultramages.
Kings and kingdoms are largely irrelevant to these guys.
By the same author, the Lyonesse series also has a group of ultramages - in their case they are forbidden to interfere in mundane affairs by the toughest mage around and a few of his buddies, who promise to duff over any mages they catch messing with the mundane world (which doesn't actually stop any of them, of course).
If you are going to run a game at this power level, you need to offer the players challenges other than kill-the-monster, loot-the-place. Perhaps organising kingdoms or setting up new religions, or...
cheers, Mark
I think you are on the right track. I loved the Green Pearl. Still, what you are describing is a very complicated job for a GM. This would require extremely intricate stories so - lift them from old fantasy novels. I'm not sure how many contemporary fantasy novels are "deep" enough for such artful thievery but many older fantasy novels are replete with mysteries that need to be solved that lead to quandaries about what to do. The Foundation Series would be a fascinating plot to adapt to a Fantasy Setting of UltraMages.
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