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Thread: Information for HERO/Champions Fans About The Champions Online MMO

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    Information for HERO/Champions Fans About The Champions Online MMO

    Let's start with the official Cryptic Studios press release:

    CRYPTIC STUDIOS ANNOUNCES CHAMPIONS ONLINE

    Developers of City of Heroes™ Franchise Have Acquired Champions IP and Are Set to Deliver MMORPG With Billions of Customization Options

    LOS GATOS, CA – February 20, 2008 – Cryptic Studios™, one of the leading independent developers of massively multiplayer online role-playing games (MMORPGs), announced today Champions Online™, their first ever self-developed and self-published MMORPG. Champions Online, based on the popular pen-and-paper Champions RPG, will give players the power of total customization of their hero experience while they explore a vast universe of richly detailed 3D environments. Champions Online is slated for release in Spring 2009.

    Cryptic Studios also announced today that it has acquired the Champions intellectual property (IP) from Hero Games. First published in 1981, the Champions role-playing game is one of the first RPGs to forgo the traditional dice-rolling system of character generation in favor of a point-based system. Cryptic Studios has licensed back to Hero Games the rights to produce Champions RPG books, and the sixth edition of the HERO System and Champions, set to release in 2009, will include rules on how to recreate Champions Online characters and scenarios.

    “We thought carefully about which IP to select for our next game,” said Jack Emmert, chief creative officer of Cryptic Studios. “I’ve been playing the Champions RPG since it first came out and I love both the rich history and wide array of compelling characters which made this an obvious choice for Cryptic Studios.”

    “I am very excited to be working on Champions,” said Michael Lewis, president of Cryptic Studios. “We have a powerful development team, a better engine, more resources, and a vision for a new kind of MMO experience. Bringing the operating side of the business in-house enables us to be more efficient, get our developers even closer to the customer, and ultimately make a better game and long-term experience.”

    Champions Online is all about total customization – it will offer a near infinite amount of character customization so that all players will have a unique game experience. Gamers will be able to create their hero’s name, back story, costume, powers and abilities as well as design their own personal arch-enemy and his or her back story, which will guarantee a truly unique experience.

    “Champions Online brings a lot to the table. Gamers have literally billions of options to create their own fully customized hero,” Emmert said. “Couple that with the unique character generation system and tons of beautiful, expansive environments in which to roam, and Champions Online is going to be unlike anything MMO fans have seen before.”

    For more information on Champions Online and Cryptic Studios please check out the feature story in the March issue of Game Informer magazine on newsstands now, www.crypticstudios.com, and www.champions-online.com to view character profiles, gameplay trailers, and forums.


    # # #

    About Cryptic Studios:
    Cryptic Studios™, Inc., based in Los Gatos, CA, and established in July 2000, is one of the leading independent developers of massively multiplayer online games for the PC and next generation consoles. Cryptic Studios is an independent, employee-owned company committed to delivering the next level of unparalleled fantasy experience and bringing MMOG fans closer than ever to living out their online virtual life. Cryptic is best known as the creator of the award-winning City of Heroes® and City of Villains™ MMO titles. In Champions Online, the latest massively multiplayer online role-playing game from Cryptic, gamers will create a hero, completely customized to exact specification and ready to fight evil villains in a stunning 3D graphical world. For more information on Cryptic Studios, please visit www.crypticstudios.com
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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    So that’s the main scoop, straight from the horse’s mouth! But here are a few additional tidbits that I think will help explain the Champions Online MMO (“COMMO”) deal to current Hero/Champions fans.

    1. What’s happened here is that Cryptic has bought the Champions and Dark Champions intellectual property — the characters, setting, history, events, and so on.

    2. Cryptic has not bought the HERO System rules. The Champions Online MMO is not a “HERO System MMO.” You will not be using the HERO System to build your characters in the MMO, or anything like that. Under the terms of our agreement with Cryptic, COMMO will use many HERO System terms for its powers, abilities, and so on, but it does not use the HERO System rules.

    3. Cryptic has not bought any of the rest of our IP (such as the Turakian Age, the Terran Empire, or Tuala Morn).

    4. Under the terms of our agreement, Cryptic has licensed back to DOJ the right to produce Champions RPG supplements, though it has the right to approve those supplements. As part of the deal we get to use their artwork. This makes at least a few color books possible going forward, though when we implement a change like that has not yet been decided.

    5. Because Cryptic now owns the Champions/Dark Champions IP, they can change it or tweak it as they deem fit so that it suits an MMO. For example, I’ve seen their illustration of Defender. It looks nothing like any incarnation of Defender ever published by Hero Games. Similarly, I’ve seen their Dr. Destroyer. I’d bet that a Champions fan would realize it’s Dr. Destroyer, but he doesn’t look exactly like the Dr. D in CKC. The needs of an MMO are often different from the needs of an RPG, so Cryptic’s going to change things as needed.

    However, that being said, Cryptic has no desire to run an RPG company; they have plenty of their own fish to fry. There’s a huge range of information about the Champions Universe that Cryptic generally isn’t concerned about since it has no direct impact on COMMO. Therefore I don’t expect any problems on this front. As we keep publishing Champions supplements we’ll be changing things as needed to reflect Cryptic’s vision of the Champions Universe, but that doesn’t mean our own views are going to get shoved aside — it’s a big sandbox to play in and Cryptic only needs part of it for an MMO. For example, Dr. Destroyer looks a certain way in COMMO, and that will be reflected when he makes an appearance in books — but it doesn’t mean we couldn’t come up with three or four more suits of armor for him as part of the RPG. So far we’ve had an excellent working relationship with the guys at Cryptic, many of whom are long-time fans of Champions, and I have no doubt that will continue as we move forward.

    6. Going forward, we’re going to create Champions supplements that will help Cryptic in its production of the game. We’re going to cover subjects it would like to see covered, create things it would like to see created, and otherwise try to dovetail our goals for Champions the RPG with their goals for Champions Online. This helps us because we get to use their art (minimizing production costs) and can produce books that will hopefully be of interest (and thus sell to) fans of COMMO who aren’t fans of ours (yet!). It also allows us to have more of an impact on COMMO than it would if we just left it all to Cryptic.

    7. When we come out with a new edition of CHAMPIONS for the 6E rules, or perhaps a distinct COMMO RPG book, we’ll include information about how to create your COMMO character using the HERO System rules, probably with a bunch of plug-and-play prebuilt powers to boot. But just to make sure we’re clear, COMMO does not use the HERO System rules in any way. I can build World Of Warcraft or Everquest characters with the HERO System too, but they’re not based on HERO either.

    Now that we’ve gotten all that out of the way, I’ll conclude by saying how excited all of us here at Hero Games are to be working with Cryptic on this project. Not only is it going to be an awesome MMO based on our way cool Champions Universe, it’s a chance to expose the HERO System to a much broader audience than ever before. We hope you’ll join us in welcoming newcomer to the site, making them feel at home, and helping them learn the game.
    Steve Long
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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    Congrats Hero Games on the deal.

    Already there are COMMO people interested in Champions/Hero System. As Mr Burns might say, "Ex-cellent!"
    Last edited by Bazza; Feb 20th, '08 at 03:06 AM.
    I'm gonna live forever. So far so good.

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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    I like the look and feel of this universe already

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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    This sounds great and while I've heard some unhappy sounds from others about the IP sale, the most important thing is that this shows a continuing growth of Hero/DOJ/Champions etc which is the most important thing.

    I've been playing this for 15+ years and I'm looking forward to the next 15, both online and on paper!

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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    ...and there is always the interesting possibility of 6th edition being used to dovetail a little more closely with TCOMMO (pronnounced 'T'Komo': sounds Vulcan )

    I hope this is going to be a real boost for the paper game, bringing in a lot of new blood. Congratulations to Hero, Long Live Champions!
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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    I'm pretty excited about this. As an avid RPG'er and MMO'er I think this will be really good for both sides. I wonder if this means we can get a Champions comic book with our subscription like they did with CoH?

    The only thing that would have made this announcement better was if Obsidian Studios* was involved.




    *I say this because Obsidian Studios was started by Chris Avellone who wrote my all time favorite Champs supplement: Underworld Enemies.
    "Faced with the choice between changing one's mind and proving that there is no need to do so, almost everyone gets busy on the proof." - John Kenneth Galbraith

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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    http://www.champions-online.com/game_features

    Sorry. Just need to go and change my pants...
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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    Quote Originally Posted by Steve Long View Post
    So that’s the main scoop, straight from the horse’s mouth! But here are a few additional tidbits that I think will help explain the Champions Online MMO (“COMMO”) deal to current Hero/Champions fans.

    1. What’s happened here is that Cryptic has bought the Champions and Dark Champions intellectual property — the characters, setting, history, events, and so on.

    2. Cryptic has not bought the HERO System rules. The Champions Online MMO is not a “HERO System MMO.” You will not be using the HERO System to build your characters in the MMO, or anything like that. Under the terms of our agreement with Cryptic, COMMO will use many HERO System terms for its powers, abilities, and so on, but it does not use the HERO System rules.

    3. Cryptic has not bought any of the rest of our IP (such as the Turakian Age, the Terran Empire, or Tuala Morn).

    4. Under the terms of our agreement, Cryptic has licensed back to DOJ the right to produce Champions RPG supplements, though it has the right to approve those supplements. As part of the deal we get to use their artwork. This makes at least a few color books possible going forward, though when we implement a change like that has not yet been decided.

    5. Because Cryptic now owns the Champions/Dark Champions IP, they can change it or tweak it as they deem fit so that it suits an MMO. For example, I’ve seen their illustration of Defender. It looks nothing like any incarnation of Defender ever published by Hero Games. Similarly, I’ve seen their Dr. Destroyer. I’d bet that a Champions fan would realize it’s Dr. Destroyer, but he doesn’t look exactly like the Dr. D in CKC. The needs of an MMO are often different from the needs of an RPG, so Cryptic’s going to change things as needed.

    However, that being said, Cryptic has no desire to run an RPG company; they have plenty of their own fish to fry. There’s a huge range of information about the Champions Universe that Cryptic generally isn’t concerned about since it has no direct impact on COMMO. Therefore I don’t expect any problems on this front. As we keep publishing Champions supplements we’ll be changing things as needed to reflect Cryptic’s vision of the Champions Universe, but that doesn’t mean our own views are going to get shoved aside — it’s a big sandbox to play in and Cryptic only needs part of it for an MMO. For example, Dr. Destroyer looks a certain way in COMMO, and that will be reflected when he makes an appearance in books — but it doesn’t mean we couldn’t come up with three or four more suits of armor for him as part of the RPG. So far we’ve had an excellent working relationship with the guys at Cryptic, many of whom are long-time fans of Champions, and I have no doubt that will continue as we move forward.

    6. Going forward, we’re going to create Champions supplements that will help Cryptic in its production of the game. We’re going to cover subjects it would like to see covered, create things it would like to see created, and otherwise try to dovetail our goals for Champions the RPG with their goals for Champions Online. This helps us because we get to use their art (minimizing production costs) and can produce books that will hopefully be of interest (and thus sell to) fans of COMMO who aren’t fans of ours (yet!). It also allows us to have more of an impact on COMMO than it would if we just left it all to Cryptic.

    7. When we come out with a new edition of CHAMPIONS for the 6E rules, or perhaps a distinct COMMO RPG book, we’ll include information about how to create your COMMO character using the HERO System rules, probably with a bunch of plug-and-play prebuilt powers to boot. But just to make sure we’re clear, COMMO does not use the HERO System rules in any way. I can build World Of Warcraft or Everquest characters with the HERO System too, but they’re not based on HERO either.

    Now that we’ve gotten all that out of the way, I’ll conclude by saying how excited all of us here at Hero Games are to be working with Cryptic on this project. Not only is it going to be an awesome MMO based on our way cool Champions Universe, it’s a chance to expose the HERO System to a much broader audience than ever before. We hope you’ll join us in welcoming newcomer to the site, making them feel at home, and helping them learn the game.
    So does that mean that when DOJ redoes Champions for 6th edition that characters like DR. D and Defender will have to conform to Cryptic's character depictions?

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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    Quote Originally Posted by Sean Waters View Post
    http://www.champions-online.com/game_features

    Sorry. Just need to go and change my pants...
    This is awesome!

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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    o does that mean that when DOJ redoes Champions for 6th edition that characters like DR. D and Defender will have to conform to Cryptic's character depictions?
    Absolutely. In fact, some of that sort of thing you'll see in books due out this year -- for example, when we publish Champions Beyond, it'll be chock-full of Cryptic art depicting the Qularr, the Elder Worm, and so on. Most of that sort of thing has never been seen, so we can "dovetail" the MMO and the RPG immediately, to the enrichment of both.

    Whether, and to what extent, we'll start switching depictions of existing characters, is an issue yet to be decided. But at the very latest, when we launch a new Champions and Champions Universe in mid-late 2009, the Cryptic vision for things will be the controlling one. They own the IP; that's their privilege. It would be kinda hypocritical of me to think otherwise, since I gleefully tossed CLOWN and whatever else I didn't like out the door back in 2002.
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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    I wonder if this means we can get a Champions comic book with our subscription like they did with CoH?
    I believe they're thinking of something along those lines, but really that's a question you'd have to put to Cryptic directly for a full answer.
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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    Quote Originally Posted by Steve Long View Post
    Absolutely. In fact, some of that sort of thing you'll see in books due out this year -- for example, when we publish Champions Beyond, it'll be chock-full of Cryptic art depicting the Qularr, the Elder Worm, and so on. Most of that sort of thing has never been seen, so we can "dovetail" the MMO and the RPG immediately, to the enrichment of both.

    Whether, and to what extent, we'll start switching depictions of existing characters, is an issue yet to be decided. But at the very latest, when we launch a new Champions and Champions Universe in mid-late 2009, the Cryptic vision for things will be the controlling one. They own the IP; that's their privilege. It would be kinda hypocritical of me to think otherwise, since I gleefully tossed CLOWN and whatever else I didn't like out the door back in 2002.
    So they could bring back CLOWN if they wanted? (Please do not hurt me )
    S.A. Veira

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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    I've never played an MMO before, this will be my first. I'm looking forward to it.
    You know how you play with a cat by dangling a peice of sting within his grasp, and then pull it away as he grabs for it? If the string isn't exciting and tempting the cat won't grab. But if you pull away early too many times and deny him too often, the cat gives up in frustration. The skill is in finding the sweet spot between those extremes where its fun for you and the cat.

    That's what a GM's job is.

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    Re: Information for HERO/Champions Fans About The Champions Online MMO

    Quote Originally Posted by SAVeira View Post
    So they could bring back CLOWN if they wanted? (Please do not hurt me )
    Yes indeed, but one of the exciting options is: so can you! Well, one of them, anyway, in the form of your Nemesis. I love that.

    OK, maybe not so cool in the case of Clown. I imagine a villain with lots of disabling and other really annoying Powers to make your life miserable when you fight him...
    Any Champions game can be improved by dropping Man Cactus into it.
    Any Fantasy HERO game can be improved by dropping the Hand of Doom Tavern into it.
    Any game can be improved by using the HERO system.

    6. Because I want my sentient binary load lifter.

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