Page 1 of 13 1234511 ... LastLast
Results 1 to 15 of 192

Thread: Environment Issues

  1. #1
    Steve Long's Avatar
    Steve Long is online now Decuple Millennial Master Administrator
    Obsessed Member
    Join Date
    Feb 2003
    Location
    Greensboro, NC
    Age
    46
    Posts
    15,109
    Blog Entries
    21
    Rep Power
    913084

    Environment Issues

    Hi folx! Here are some thoughts about rules pertaining to the environment that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit or restrict it. These aren’t necessarily all the issues about the environment that could be considered, nor the only thoughts about them. Feel free to post anything here that you think is relevant and reasonably constructive; you don’t have to limit yourself to what I’ve posted.

    Regardless of whatever opinion I post on an idea, I’m always willing to be convinced otherwise if you think you can do it. The fact that I’m posting an opinion doesn’t necessarily mean my mind’s made up on an issue; it just indicates my current thinking on the subject.

    Periodically I may post other questions and thoughts that occur to me.


    Q: Should we give objects (including equipment like Vehicles and Bases) PD and ED rather than just DEF?

    Steve’s Thoughts: I think this is definitely worth considering. Obviously DEF is simpler, but it’s a rather imprecise way to describe objects. I don’t think it would cause any difficulties to switch to PD and ED.
    Steve Long
    Young Curmudgeon

  2. #2
    Join Date
    Feb 2003
    Location
    Fayetteville, AR, USA
    Age
    45
    Posts
    395
    Rep Power
    3028

    Re: Environment Issues

    Quote Originally Posted by Steve Long View Post
    Q: Should we give objects (including equipment like Vehicles and Bases) PD and ED rather than just DEF?

    Steve’s Thoughts: I think this is definitely worth considering. Obviously DEF is simpler, but it’s a rather imprecise way to describe objects. I don’t think it would cause any difficulties to switch to PD and ED.
    I believe equipment DEF is as simple and straight forward as I like. If I'm dealing with something fragile I'd lower the defense, or if it's something such as an electronic device that is susceptible to energy damage, adding a "Takes extra from electricity" modifier works just as well as defining ED for the item.

    jak
    G'Kar: "I can only wait so long."
    Ivanova: "I thought your patience was infinite."
    G'Kar: "Since space and time are curved, the infinite sooner or later bends back upon itself and ends up where it began. And so have I."
    - Babylon5: "Ship of Tears"

  3. #3
    Join Date
    Apr 2003
    Posts
    160
    Rep Power
    3694

    Re: Environment Issues

    EDIT: a part removed due to redundant info. Thanks Marcus

    I definitely support replacing DEF with PD/ED. More flexibility, more consistency.
    Last edited by Xotl; Feb 18th, '08 at 11:19 PM.

  4. #4
    Join Date
    Aug 2003
    Location
    Under your mind
    Age
    36
    Posts
    2,979
    Rep Power
    3459218

    Re: Environment Issues

    Xotl, I believe that was taken care of in 5ER.

    Edit: Yup -- Temp Level Zero is called the Comfort Zone.
    Last edited by L. Marcus; Feb 18th, '08 at 01:58 AM.
    "Things would be much better if more things were on fire." -- lemming

    "I may not be consistent, but I'm happily schizoid." -- "V"

    "Trouble expands to fill the space available." -- Markdoc

    Do you know what becomes of dead dreams?

  5. #5
    Join Date
    May 2003
    Location
    B.I.I. (Back in Iowa)
    Posts
    2,186
    Rep Power
    1283751

    Re: Environment Issues

    Quote Originally Posted by Steve Long View Post
    Q: Should we give objects (including equipment like Vehicles and Bases) PD and ED rather than just DEF?

    Steve’s Thoughts: I think this is definitely worth considering. Obviously DEF is simpler, but it’s a rather imprecise way to describe objects. I don’t think it would cause any difficulties to switch to PD and ED.
    I would say yes if we are to keep PD/ED separate and not made into a single attribute. Of course you could give vehicles PD/ED and give people DEF
    http://yamamurahouse.com/
    My Flickr Photostream
    Itsuka sekai o shirai suru zo!


    The spring rain;
    A little girl teaches
    The cat to dance.
    -Issa

  6. #6
    Join Date
    Dec 2006
    Location
    Clifton.VA,USA
    Age
    54
    Posts
    2,197
    Rep Power
    463929

    Re: Environment Issues

    Objects should be given PD/ED I believe. Makes it easier to model real objects ( rubber for example)

    More attention should be made to somehow scaling object defenses with supers. maybe something like Lord Liaden's house rules if no numbers are changed.
    " Its not that there are too many fools on the Earth, its that the lightning isn't distributed properly" Mark Twain

  7. #7
    Join Date
    May 2007
    Posts
    1,528
    Rep Power
    16754

    Re: Environment Issues

    I've always viewd DEF as a convenience, not an absolute.

    Keeping the convenience of DEF as a default, but with suggested options for those very common situations where DEF is imprecise, seems a good way to go.

    It's not nearly so useful a detail as to compell a lot of extra work to bring it into a game world, but too useful to ignore, either.
    Comic
    4-Color, Bagged, Boarded & (mostly) Acid-Free

  8. #8
    Join Date
    Feb 2003
    Location
    Schenectady
    Age
    33
    Posts
    3,547
    Blog Entries
    5
    Rep Power
    23733

    Re: Environment Issues

    On one hand:

    8 DEF; Half Defense Against Energy Attacks (-1/2) works fine.

    On the other hand, 8 PD/4 ED is so much more elegant.

    However, I'd think breaking it down to PD/ED is a better choice because I also think there should be an easy way to go from a vehicle that takes BODY damage only to a vehicle that takes body and stun damage (Transforms, living cars, etc...)
    Don't mind me, I'm out of touch

  9. #9
    nexus's Avatar
    nexus is offline Septuple Millennial Master Senior Member
    Join Date
    Jul 2003
    Age
    39
    Posts
    7,289
    Rep Power
    0

    Re: Environment Issues

    Quote Originally Posted by Steve Long View Post
    Q: Should we give objects (including equipment like Vehicles and Bases) PD and ED rather than just DEF?
    .
    I support this idea. It’s more consistent, IMO, and models some real life issues better. Even in the sense of dramatic realism some objects are going to be more vulnerable to energy attacks than physical and vice versa.

    I’d also like to see, if not in the core rules a supplement more rules for environmental effects like hunger, dehydration, fatigue, disease, infection, ete for grittier games and genre.

    IMO, Falling Damage should probably be Killing.

  10. #10
    Join Date
    Feb 2003
    Location
    Oklahoma City
    Age
    49
    Posts
    3,365
    Blog Entries
    12
    Rep Power
    813602

    Re: Environment Issues

    I printed off all of Steve's original posts in all of the 6th Edition threads and spent hours reading them last night and thinking. It is amazing how little I came up with to respond with though. However the opinions in this post are based only on what Steve has posted in message #1 of this thread, I haven't been influenced by what others have posted subsequently since I haven't read them yet. I will try to keep my comments brief since there is a hellava lot to read in these discussions.
    Quote Originally Posted by Steve Long View Post
    Q: Should we give objects (including equipment like Vehicles and Bases) PD and ED rather than just DEF?
    Yes, it unifies the system better.
    Still playing/running 5ER in Oklahoma City.

  11. #11
    Join Date
    Feb 2003
    Location
    Hillsboro, Oregon, USA
    Age
    42
    Posts
    3,810
    Blog Entries
    11
    Rep Power
    570061

    Re: Environment Issues

    I'm all for unifying PD and ED into just DEF, myself. Physical and Energy then become SFX rather than game mechanical constructs. Only Vs. (one or the other) could be a Limitation, or it could be possible to buy DEF that only protects against one or the other at half cost without resorting to a Limitation, but I seldom see characters with different PD and ED scores (and they could easily be handled by limiting DEF).

    So, count me as against giving objects PD and ED.
    Chris Goodwin

    Visit the Oregon Heroes group at Yahoogroups.com!

  12. #12
    Join Date
    Nov 2005
    Location
    Reston, VA
    Age
    36
    Posts
    5,797
    Rep Power
    177814

    Re: Environment Issues

    I'm pro-granularity, which means that I think DEF should just be abolished and that PD/ED should Rule the Rink. A car getting whapped with a 1d6 Electrical Attack is a very different creature than a 1d6 solid slug to the door.

    Then again, I think that the rules from Ultimate Energy Projector should be adopted as universals to the system for the purpose of granularity and differentiation.

    But yes. Abolish DEF for purposes of vehicle/base/etc. development and we'll have one LESS stat to worry about, which actually makes MORE sense to me in the long run.
    LCpt. Thia Halmades, Designer: HERO: Combat Evolved

    Holy Ice Cream Cone Of Smiting: HA +10d6, Penetrating (+1/2) (75 Active Points); OIF (returns to the mighty hands of Thia Halmades if taken away; -1/2), Hand-To-Hand Attack (-1/2) (total cost: 37 points) plus HA +6d6 (30 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/2), Only Versus The Avowed Enemies Of Thia Halmades (-1) (total cost: 10 points). Total cost: 47 points. Created by Steven S. Long - Thanks Steve!

  13. #13
    Join Date
    Feb 2003
    Location
    Beit El, Israel
    Age
    39
    Posts
    7,057
    Blog Entries
    5
    Rep Power
    2146661

    Re: Environment Issues

    I think you should keep the distinction. Its critical in superheroic games (and some games where big FX powers get thrown around). Its not critical in a lot of genres, but it is often enough to leave it alone.
    Nihil tam absurde dici potest, quod non dicatur ab aliquo philosophorum.

  14. #14
    Join Date
    Feb 2003
    Posts
    12,601
    Rep Power
    1814412

    Re: Environment Issues

    If the character/vehicle/etc. generation will continue to distinguish between PD and ED, then I would favor making the distinction for objects as well. However, I'd also like to see objects whose Defense, or at least part of it, is non-Resistant. There are many objects that people can encounter or use, e.g. cloth, rope, fur, canvas, which may be very tough versus blunt-force blows, but much easier to damage with cutting or penetrating weapons.

    Besides providing stats for such objects, I also suggest extending the Nonresistant DEF Limitation from Entangle to objects we can build under the system, including Foci, and optionally even Vehicles (flying carpets) or Bases (e.g. tents or Japanese paper-wall houses).

  15. #15
    Join Date
    Feb 2003
    Location
    East of the Pacific
    Posts
    11,651
    Blog Entries
    45
    Rep Power
    4625450

    Re: Environment Issues

    I think I like the Objects have PD/ED idea better than DEF.



    ...I don't know what that says about me.
    "See it's not that the Democrats are playing checkers and the Republicans are playing chess, it's that the Republicans are playing chess and the Democrats are in the nurse's office because once again they glued their balls to their thighs." - Jon Stewart
    2009: Else Earth Gods of Olympus
    Project 2006:
    DC/Marvel Write up compilation
    Project 2004:
    Hero A Day Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •