Hi folx! Here are some thoughts about combat that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit or restrict it. These aren’t necessarily all the issues about combat that could be considered, nor the only thoughts about them. Feel free to post anything here that you think is relevant and reasonably constructive; you don’t have to limit yourself to what I’ve posted.
Regardless of whatever opinion I post on an idea, I’m always willing to be convinced otherwise if you think you can do it.The fact that I’m posting an opinion doesn’t necessarily mean my mind’s made up on an issue; it just indicates my current thinking on the subject.
Periodically I may post other questions and thoughts that occur to me.
Q: Should SPD/the Speed Chart be removed?
Steve’s Thoughts: I don’t think so. While the SPD system can be a touch cumbersome at times, it’s one of the defining elements of the HERO System and I think it works just fine most of the time. Furthermore, removing it would require all sorts of other changes throughout the rules, and that’s not desireable.
Q: Should you be able to act after an Attack Action?
Steve’s Thoughts: Many people have raised the point that HERO’s rule that an Attack Action ends your Phase is a little artificial, and I don’t think that claim can be dismissed out of hand. I don’t know for sure, but I think it was instituted because the potential for powerful movement abilities in CHAMPIONS raised the spectre of characters who could attack, then move so far way they’d be effectively immune from counterattack. That’s a valid consideration, but is it one that should be cemented into the rules?
I’m not convinced that this rule needs changing, but I’m at least willing to think about the issue. I think it might make more sense simply to drop in a sidebar explaining the rule and suggesting that you could ditch it in some games (primarily Heroic campaigns) if you want.
Q: Should we change the default way the Attack Roll is presented?
Steve’s Thoughts: I think we should. Expressing it more like a Skill Roll (11+ OCV = your “Skill”; the amount you make the roll by indicates the DCV you hit) is more consistent, probably easier for newcomers to learn, and doesn’t require the GM to do any work or reveal a target’s DCV if he doesn’t want to.
Q: Should the distinction between Normal Damage and Killing Damage be eliminated?
Steve’s Thoughts: In the past I’ve seen people argue that “Killing” should just be an Advantage on Normal Damage attacks — basically a form of AVLD. The claim is that this is more consistent, easier to explain to newcomers, and less clutter on the character sheet. I am not inclined to do this at all, but in the “everything’s on the table” spirit of this forum I thought I’d raise the issue.
Q: Should the rules for Adding Damage be changed or streamlined?
Steve’s Thoughts: I definitely think they should. Over the past 25+ years, one exception or additional rule after another has been added on, with the end result being a complex mess. I don’t yet know exactly how I intend to change things, but change them I will. It may be as simple as getting rid of most of the exceptions and special rules and just trusting the GM not to let characters get ridiculously powerful attacks.



The fact that I’m posting an opinion doesn’t necessarily mean my mind’s made up on an issue; it just indicates my current thinking on the subject.



Bookmarks