Right you are - I meant all combat-related actions would take two segments.
Only if you delay beyond the normal duration of the action - corresponding to delaying into your next phase with the current rules.So essentially, reserving or delaying delays all my future actions an equivalent amount.
Ah, yes, the cost vanished in my editing. It is supposed to be two points.Just occurred to me that you haven't mentioned a cost of SPD. 2 points per would mean 100 points to max out, like a 10 DEX character under the current model.
Good point. Perhaps Speed 60 should simply get you 12 speed tokens instead of reducing AC to 1.Can I buy my SPD above 60 to reduce the cost of reactions (seems kind of stupid that I take 1 segment to attack but 3 if I add a dodge or block when a Normal takes 6 segments to attack, but 8 if he Blocks or Dodges, and someone really slow needs 12 segments to attack, and 14 if he Blocks or Dodges).
This is indeed how I intended it to work.As I read this, it seems to make sense that combat starts on Segment 1 and, since no one has an action or reaction, they simply all move on Segment 1. After the first turn, we'd see the spillover effect. If you have to React to activate your force field to defend against someone who acts earlier in Segment 1, then you'll get your next move in Segment 3, I guess.
You misunderstand. Human base move is 4m; human maximum is 7m. If you move non-combat, these numbers are doubled.This must be the New Math. When I learned math, 4 x 2 = 8. If my Running had been bought up to 8m, would my max be 16m (2x), 14m (same 7/4 ratio) or 15 m (same double minus 1 formula)?
Yes it is - a full move always takes 2 segments. The maximum you can move in a turn is six full moves, regardless of your Speed.So movement is not divorced from SPD, then.
And better than SPD now.Even with the speed tokens, and the finer granularity option, we still have a few dead spaces. Still, no worse than many other primary characteristics.
As I imagine it, you would only be able to half-move in connection with combat. This may seem odd, but it is to prevent too much micro-movement.Can I choose to half move at the cost of 1 segment each (an exception to "other actions cost 2 segments")?
- Klaus





So please, don't start up other threads to try to continue discussions, send me PMs with points you "just have to make," or anything like that. It's time for y'all to sit back, relax, have a frosty beverage, and let me get 6E written.

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