Re: Power Frameworks Issues

Originally Posted by
ajackson
Let me give you a concrete example. Compare these two builds:
Build 1: 60 point multipower. Slots are 12d6 EB, 8d6 AP, 6d6 NND, 8d6 AE 1 hex, and 8d6 autofire. Cost: 90 points
Build 2: 18d6 EB. Cost: 90 points
Build 2 always does more damage than slots 1 or 2. It does more damage than slot 3 unless target defense is more than 42. Spread by 10 and you've got 8d6 with +10 OCV, which should deal with most high DCV targets. Against targets with ED > 14, it does more damage than hitting all five times with autofire.
That's with multipowers. Without multipowers, you're comparing those 5 powers to a 60d6 EB.
Well, yes. However, the easiest way to generate that 90% reduction is multipowers.
Yes, you have a point. However, you are forgetting that in many games, GMs forbid players from having attack powers in excess of a certain amount of active points. An 18d6 EB can do many of those things, but what happens when the GM says, "12 DC limit on attacks"?
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“Whatever can go wrong, will go wrong?”
“At the worst possible time, in the worst possible way. Murphy’s Law, as applied to Devisors, adds explosions."
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