Hm. I feel like it would simplify the game by a lot if we could somehow do away with power limitations. Suddenly, no more confusions about active points vs real points. No more division by fractional values, which many people find frustrating. No more quarter limitations from hell. The trick is how to actually implement this in a way that doesn't lose us too much functionality.
It seems to me that limitations fall into a few broad categories:
- Power Loss -- the power doesn't work under specified conditions. This includes Foci, OIHID, doesn't work under condition (X), etc. This can be replaced with a Complication.
- Partial Effect -- the power only accomplishes one of several effects of the basic power (e.g. Strength, Only for Damage). If powers are sliced up so they don't have so many different effects, this becomes unnecessary.
- Limited Use -- includes Charges, End Reserves, increased END cost, etc. This is, arguably, just Power Loss (out of ammo).
- Limited Target/Limited Defense -- only works vs a certain category of problem. This doesn't work terribly well under the current rules anyway (saving a couple points on a multipower slot that isn't any more active points than any other multipower slot is rarely worthwhile, and limited defenses are almost always too expensive for what they get you). Limited Target is tricky; a Bane type ability (bonuses vs one type of foe) works if the power is something that should work on anyone, just better vs one foe type, but if it's a power that should only work on one class of foe (e.g. banish vs demons) I don't see a clever implementation. Limited Defense is easier -- rather than dividing cost, just multiply Def.
- Activation Requirements -- the power only works under special conditions, or takes a lot of time to use, or takes special materials, or some such. I would actually be tempted to reverse this whole thing and just add some rules for boosting powers by taking extra time, etc.
- Mechanical Limitation -- things like No Range, Visible, Costs Endurance, Self Only, Not Persistent. Can be removed by simply setting the default for powers as the most limited form.






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