Independant?
I'd like to see the Independant Limitation re-worked or possibly eliminated. Right now, the Independant Limitation, along with a few other abilities, create an odd disconnect with the game world. They disassociate points from a character, but points generally have no meaning in the game world. I think it would be better applied the majority of the time to GM given awards, rather than being used to build things that "stand on their own" otherwise. The vast majority of standalone powers could be bought in other ways, and probably should be.
So, if the GM awards a Contact, that could be bought as Independant, because it can be lost, but if the character buys a Contact, if the contact is lost the points are refunded. A captured Death Ray is Independant and can be taken away at whim. And so on. This may not be worth a Limitation, it would just be noted on the character sheet of the character possessing the reward.
Another thing I don't mind is the reward of "unspent" points to be put toward special projects. The typical example is the materials and trinkets that go into making a magical item, but it could also be favors and moneys that go into building a base (or a starship, those things get expensive), or the various resources to build a new gadget, or some form of "research points" spent to develop a new spell, all mainly in Heroic games. In these cases, the points are being used to represent how close the character is to reaching a goal, so they can have in-game meaning.
One possible use of personal points spent to buy an Independant Power is research for a Heroic game. In a game in which spells are not purchased individually but are the equivalent of a pistol in a modern Heroic level game (if you have the skills and the materials, you can cast the spell), a new spell might be added to the overall list by buying it Independant, defined as putting those points into the world's pool of magic. Likewise, you might invent a new laser pistol by doing the same. You'd see a return in having first crack at the new spell/gizmo, and might get some temporary Wealth or Reputation. The points are removed from the character and made part of the world. Likewise, some forms of lasting legacy could use such a system.
What I'd like it not used for is making an "ordinary" magic sword in a High Fantasy game, or a spell scroll, or like that. Possibly in a low-magic world or someplace where it just really takes a lot out of you.
Clear as mud, I'm sure.
Any Champions game can be improved by dropping Man Cactus into it.
Any Fantasy HERO game can be improved by dropping the Hand of Doom Tavern into it.
Any game can be improved by using the HERO system.
6. Because I want my sentient binary load lifter.
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