Page 55 of 55 FirstFirst ... 5455152535455
Results 811 to 817 of 817

Thread: Advantages Issues

  1. #811
    Join Date
    May 2008
    Posts
    2,782
    Rep Power
    551689

    Re: Advantages Issues

    Quote Originally Posted by Hugh Neilson View Post
    This depends on how the group uses Pushing. In our group, it is reserved for "above and beyond" heroic situations, not "gee, the Bad Guy's not going down - guess I'll spend some extra END and Push."
    "Gee, the Bad Guy's not going down when we hit him hard" tells me that perhaps my attacks are a bit underpowered in relation to his defenses. SO perhaps pushing is not unjustified...

    At any rate, I paid points for it. I could just have easily left the EGO roll off (it doesn't save any points until you get up to around 50 AP or so) and had an Easy Push I could do all the time. So long as the AP/DC caps aren't violated, what's the problem?

  2. #812
    Join Date
    Mar 2005
    Posts
    1,060
    Rep Power
    25226

    Re: Advantages Issues

    Quote Originally Posted by Hugh Neilson View Post
    This depends on how the group uses Pushing. In our group, it is reserved for "above and beyond" heroic situations, not "gee, the Bad Guy's not going down - guess I'll spend some extra END and Push."
    Huh. I don't really see anything wrong with that logic for pushing. The problematic push behavior I've seen is "Gee, it's segment 12 at the start of combat and my recovery exceeds the End cost of this power by 10. Might as well push".

  3. #813
    Join Date
    Jul 2003
    Location
    Edmonton
    Age
    46
    Posts
    15,201
    Rep Power
    1370204

    Re: Advantages Issues

    Quote Originally Posted by Vulcan View Post
    "Gee, the Bad Guy's not going down when we hit him hard" tells me that perhaps my attacks are a bit underpowered in relation to his defenses. SO perhaps pushing is not unjustified...

    At any rate, I paid points for it. I could just have easily left the EGO roll off (it doesn't save any points until you get up to around 50 AP or so) and had an Easy Push I could do all the time. So long as the AP/DC caps aren't violated, what's the problem?
    I have no problem with your construct. You paid for the ability to pay a pile of END and add a couple of extra dice. If, as a GM, I didn't want that available, it's easy for me to disallow the construct.

    I don't see "I want to win the fight faster" or even "I want to win the fight" as being sufficiently unusual and/or heroic to justify Pushing. If Pushing is routine, then losing the ability to Push justifies a limitation in some form. If it is an extremely rare event then loss of the ability to Push isn't a significant limitation.

    Quote Originally Posted by ajackson View Post
    Huh. I don't really see anything wrong with that logic for pushing. The problematic push behavior I've seen is "it's segment 12 at the start of combat and my recovery exceeds the End cost of this power by 10. Might as well push".
    As opposed to "The bad guy isn't going down fast enough to suit my tastes and I have lots of END - might as well Push", or better still "I'm running out of STUN but I still have lots of END - might as well Push since I won't have any END if I'm KO'd", I don't see "Gee, it's segment 12 at the start of combat and my recovery exceeds the End cost of this power by 10. Might as well push" as being all that bad.

    But none of these seem exceptionally heroic to me either, so none of them would be justification to Push in our games. YMMV.

  4. #814
    Join Date
    May 2008
    Posts
    2,782
    Rep Power
    551689

    Re: Advantages Issues

    Quote Originally Posted by ajackson View Post
    Huh. I don't really see anything wrong with that logic for pushing. The problematic push behavior I've seen is "Gee, it's segment 12 at the start of combat and my recovery exceeds the End cost of this power by 10. Might as well push".
    I agree, that is an inappropriate use of pushing.

  5. #815
    Join Date
    Oct 2005
    Location
    Machesney Park, IL
    Age
    26
    Posts
    2,839
    Rep Power
    807518

    Re: Advantages Issues

    While I think that Vulcan's example is fine, here's a thought: He could technically Push both of them as I understand the Push rules.

    Oh yeah, and Haymaker!

    Multiple Power Attacks, gotta love 'em.

  6. #816
    Join Date
    Aug 2007
    Location
    Pennsylvania
    Posts
    3
    Rep Power
    0

    Exclamation Re: Advantages Issues

    Quote Originally Posted by Steve Long View Post
    Q: Should some of the optional new Areas of Effect in the Character Creation Handbook be incorporated into the core rules?

    Steve’s Thoughts: I think so. I think AoE (Trail) and the Cage modifier are definitely worthwhile, and probably Sight Range and Voice Range as well. They’re all things that tend to be fairly common and that can be done with the current system, but it will save gamers time and effort to give them an easy, unified way to do them.
    One if the things that always didnt quite click with me concerning AoE was the lack of definition when it came to Facing attacks with an AoE advantage on a 3 dimensional scale.

    Take a humble AoE: Cone advantage for example. At it's most simplest form, its a triangle that is X hexes on a side, and a diameter of X hexes at the end - this is very simple and sweet to show on a hex grid (HSR 5th ed p249, for example) What, however are you to do if said cone isn't aimed straight out along the horizon?

    This raises two issues in my mind: Facing, and calculating an affected area accurately.

    There's 6 facing directions on the horizontal plane. Should this be expanded to include 6 facings on the verticle plane? The above mentioned example from HSR 5th ed. gives us a cone who's top border would slope 30 degrees upward and who's bottom border would slope 30 degrees downward (assuming the ground gives way) giving a 60 degree arc of affected area vertically as well as horizontally.

    But what if this same cone were aimed so that its top edge went 90 degrees upward and its bottom edge sloped 30 degrees upward (ie: we shift the verticle orientation of the cone 'upwards' one facing.)

    How would you represent the area that such a cone would cover on a hex grid?

    Answering these questions may also influence the entire hex grid validity issue as well. Are hexes still needed?
    Last edited by Midspec; Apr 8th, '09 at 12:34 AM. Reason: spelling!

  7. #817
    Steve Long's Avatar
    Steve Long is online now Decuple Millennial Master Administrator
    Obsessed Member
    Join Date
    Feb 2003
    Location
    Greensboro, NC
    Age
    46
    Posts
    15,109
    Blog Entries
    21
    Rep Power
    913084

    Re: Advantages Issues

    Hey folx! It's time for me to start reading all the 6E threads, and that means I need to lock them.

    Hopefully 15 months has been plenty of time for anyone who wanted to have a say, to have a say. So please, don't start up other threads to try to continue discussions, send me PMs with points you "just have to make," or anything like that. It's time for y'all to sit back, relax, have a frosty beverage, and let me get 6E written.

    We definitely appreciate everyone's interest, participation, and ideas! I'm looking forward to reading the posts and seeing what nuggets of wisdom lurk therein. I have no doubt 6E is going to be even better than it would have been because of our fans' enthusiastic efforts at providing us with input and suggestions.
    Steve Long
    Young Curmudgeon

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •